[GameSelector] Persist quick-filter toolbar edits and repair filter settings migration (#7500)
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* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration

- Save game-filter parameters on toolbar changes, debounced with flush on close
- Repair pre-camelCase gamefilters.ini keys in place on startup
- Map the legacy creator-name filter to hostNameFilter
- Balance begin/endFilterChange in GamesProxyModel::refresh
- Align the hideIgnoredUserGames default between model and settings
- Cover the migration with regression tests

* [Review] Address RickyRister comments on filter persistence

- Rename game-type prefix constants to SCREAMING_SNAKE to match
  MIGRATION_SENTINEL_KEY and project style
- Document why GameSelector destructor flushes a pending debounced
  filter save (toolbar path has no other writer)

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-13 07:45:08 +02:00 • committed by GitHub
parent a712553c81
commit 24874b10cf
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 207 additions and 19 deletions

View file

@ -133,6 +133,10 @@ SettingsCache::SettingsCache()
// Migrate settings from global.ini to per-class INI files (runs at most once)
SettingsMigration::migrateSettingsFromGlobalIni(settingsPath);
// Repair gamefilters.ini keys renamed to camelCase by #7084 for profiles that migrated
// before that rename (idempotent, safe to run on every startup, portable builds included).
SettingsMigration::migrateGameFiltersToCamelCase(settingsPath);
shortcutsSettings = new ShortcutsSettings(settingsPath, this);
cardDatabaseSettings = new CardDatabaseSettings(settingsPath, this);
serversSettings = new ServersSettings(settingsPath, this);

View file

@ -17,7 +17,9 @@ struct GameFilterConfigs
static constexpr int DEFAULT_MAX_PLAYERS_MAX = 99;
bool hideBuddiesOnlyGames = false;
bool hideIgnoredUserGames = false;
// Defaults to true to match GameFiltersSettings::isHideIgnoredUserGames(), so freshly loaded
// filters compare equal to a default-constructed config.
bool hideIgnoredUserGames = true;
bool hideFullGames = false;
bool hideGamesThatStarted = false;
bool hidePasswordProtectedGames = false;

View file

@ -113,6 +113,17 @@ GameSelector::GameSelector(AbstractClient *_client,
quickFilterToolBar->setVisible(
SettingsCache::instance().userInterface().getShowGameSelectorFilterToolbar());
});
// The quick-filter toolbar only updates the in-memory model, so persist every change.
// Otherwise each new GameSelector (room switch, reconnect, restart) would revert to stale
// saved values and e.g. hide full/started games the user had unchecked. The save is
// debounced so typing in the search field does not rewrite the settings file on every
// keystroke; a pending save is flushed in the destructor.
filterSaveDebounceTimer.setSingleShot(true);
filterSaveDebounceTimer.setInterval(500);
connect(&filterSaveDebounceTimer, &QTimer::timeout, this,
[this] { gameListProxyModel->saveFilterParameters(gameTypeMap); });
connect(gameListProxyModel, &GamesProxyModel::filtersChanged, this,
[this] { filterSaveDebounceTimer.start(); });
} else {
quickFilterToolBar = nullptr;
}
@ -187,6 +198,18 @@ GameSelector::GameSelector(AbstractClient *_client,
connect(client, &AbstractClient::removeFromListEventReceived, this, &GameSelector::processRemoveFromListEvent);
}
GameSelector::~GameSelector()
{
// Nothing else persists quick-filter toolbar edits: the toolbar only updates the in-memory model,
// and the debounced timer above is the sole writer for that path (actSetFilter/actClearFilter save
// synchronously, but the toolbar does not). Flush a pending debounced save so edits made within
// the debounce interval before destruction are not lost on room switch, reconnect, or close.
if (filterSaveDebounceTimer.isActive()) {
filterSaveDebounceTimer.stop();
gameListProxyModel->saveFilterParameters(gameTypeMap);
}
}
void GameSelector::ignoreListReceived(const QList<ServerInfo_User> &)
{
gameListProxyModel->refresh();

View file

@ -4,6 +4,7 @@
#include "game_type_map.h"
#include <QGroupBox>
#include <QTimer>
#include <qtmetamacros.h>
// IWYU pragma: keep
// ServerInfo_User appears by value and inside QList in slot signatures, so the
@ -148,6 +149,9 @@ private:
const bool showFilters; /**< Determines whether filter buttons are displayed. */
GameTypeMap gameTypeMap; /**< Mapping of game types for the current room. */
QTimer filterSaveDebounceTimer; /**< Delays persisting quick-filter edits so typing does not rewrite the settings
file on every keystroke. */
/**
* @brief Updates the widget title to reflect the current number of displayed games.
*
@ -211,6 +215,7 @@ public:
const bool restoresettings,
const bool _showfilters,
QWidget *parent = nullptr);
~GameSelector() override;
/**
* @brief Updates UI text for translation/localization.

View file

@ -523,6 +523,9 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
void GamesProxyModel::refresh()
{
#if (QT_VERSION >= QT_VERSION_CHECK(6, 9, 0))
beginFilterChange();
#endif
#if (QT_VERSION >= QT_VERSION_CHECK(6, 10, 0))
endFilterChange(QSortFilterProxyModel::Direction::Rows);
#else

View file

@ -642,6 +642,34 @@ static void migrateLegacyMessages(const QString &settingsPath)
legacySetting.endGroup();
}
/**
* gamefilters.ini keys renamed to camelCase by #7084. Profiles that migrated from the legacy
* native store before that rename still hold the old snake_case keys, which nothing reads
* anymore, so their saved filters silently stopped loading.
*/
static const QMap<QString, QString> &renamedGameFilterKeys()
{
static const QMap<QString, QString> keyMap = {
{"hide_buddies_only_games", "hideBuddiesOnlyGames"},
{"hide_full_games", "hideFullGames"},
{"hide_games_that_started", "hideGamesThatStarted"},
{"hide_password_protected_games", "hidePasswordProtectedGames"},
{"hide_ignored_user_games", "hideIgnoredUserGames"},
{"hide_not_buddy_created_games", "hideNotBuddyCreatedGames"},
{"hide_open_decklist_games", "hideOpenDecklistGames"},
{"game_name_filter", "gameNameFilter"},
{"creator_name_filter", "hostNameFilter"},
{"min_players", "minPlayers"},
{"max_players", "maxPlayers"},
{"max_game_age_time", "maxGameAgeTime"},
{"show_only_if_spectators_can_watch", "showOnlyIfSpectatorsCanWatch"},
{"show_spectator_password_protected", "showSpectatorPasswordProtected"},
{"show_only_if_spectators_can_chat", "showOnlyIfSpectatorsCanChat"},
{"show_only_if_spectators_can_see_hands", "showOnlyIfSpectatorsCanSeeHands"},
};
return keyMap;
}
static void migrateLegacyGameFilters(const QString &settingsPath)
{
QSettings legacySetting;
@ -652,24 +680,7 @@ static void migrateLegacyGameFilters(const QString &settingsPath)
return;
}
const QMap<QString, QString> filterKeyMap = {
{"hide_buddies_only_games", "hideBuddiesOnlyGames"},
{"hide_full_games", "hideFullGames"},
{"hide_games_that_started", "hideGamesThatStarted"},
{"hide_password_protected_games", "hidePasswordProtectedGames"},
{"hide_ignored_user_games", "hideIgnoredUserGames"},
{"hide_not_buddy_created_games", "hideNotBuddyCreatedGames"},
{"hide_open_decklist_games", "hideOpenDecklistGames"},
{"game_name_filter", "gameNameFilter"},
{"creator_name_filter", "creatorNameFilter"},
{"min_players", "minPlayers"},
{"max_players", "maxPlayers"},
{"max_game_age_time", "maxGameAgeTime"},
{"show_only_if_spectators_can_watch", "showOnlyIfSpectatorsCanWatch"},
{"show_spectator_password_protected", "showSpectatorPasswordProtected"},
{"show_only_if_spectators_can_chat", "showOnlyIfSpectatorsCanChat"},
{"show_only_if_spectators_can_see_hands", "showOnlyIfSpectatorsCanSeeHands"},
};
const QMap<QString, QString> &filterKeyMap = renamedGameFilterKeys();
QSettings filtersIni(settingsPath + "gamefilters.ini", QSettings::IniFormat);
for (auto it = filterKeyMap.constBegin(); it != filterKeyMap.constEnd(); ++it) {
@ -686,6 +697,68 @@ static void migrateLegacyGameFilters(const QString &settingsPath)
legacySetting.endGroup();
}
static const QString LEGACY_GAME_FILTERS_GAME_TYPE_PREFIX = QStringLiteral("filter_games/game_type/");
static const QString GAME_FILTERS_GAME_TYPE_PREFIX = QStringLiteral("filter_games/gameType/");
static bool gameFiltersCamelCaseMigrationPending(const QString &settingsPath)
{
if (!QFile::exists(settingsPath + "gamefilters.ini")) {
return false;
}
QSettings filtersIni(settingsPath + "gamefilters.ini", QSettings::IniFormat);
const QMap<QString, QString> &keyMap = renamedGameFilterKeys();
for (auto it = keyMap.constBegin(); it != keyMap.constEnd(); ++it) {
if (filtersIni.contains("filter_games/" + it.key()) && !filtersIni.contains("filter_games/" + it.value())) {
return true;
}
}
// Orphaned by #7084, which migrated the legacy host-name filter to a key nothing reads.
if (filtersIni.contains("filter_games/creatorNameFilter") && !filtersIni.contains("filter_games/hostNameFilter")) {
return true;
}
for (const auto &key : filtersIni.allKeys()) {
if (key.startsWith(LEGACY_GAME_FILTERS_GAME_TYPE_PREFIX) &&
!filtersIni.contains(GAME_FILTERS_GAME_TYPE_PREFIX +
key.mid(LEGACY_GAME_FILTERS_GAME_TYPE_PREFIX.size()))) {
return true;
}
}
return false;
}
bool SettingsMigration::migrateGameFiltersToCamelCase(const QString &settingsPath)
{
if (!gameFiltersCamelCaseMigrationPending(settingsPath)) {
return false;
}
QSettings filtersIni(settingsPath + "gamefilters.ini", QSettings::IniFormat);
const QMap<QString, QString> &keyMap = renamedGameFilterKeys();
for (auto it = keyMap.constBegin(); it != keyMap.constEnd(); ++it) {
const QString oldKey = "filter_games/" + it.key();
const QString newKey = "filter_games/" + it.value();
if (filtersIni.contains(oldKey) && !filtersIni.contains(newKey)) {
filtersIni.setValue(newKey, filtersIni.value(oldKey));
}
}
if (filtersIni.contains("filter_games/creatorNameFilter") && !filtersIni.contains("filter_games/hostNameFilter")) {
filtersIni.setValue("filter_games/hostNameFilter", filtersIni.value("filter_games/creatorNameFilter"));
}
for (const auto &key : filtersIni.allKeys()) {
if (key.startsWith(LEGACY_GAME_FILTERS_GAME_TYPE_PREFIX)) {
const QString newKey = GAME_FILTERS_GAME_TYPE_PREFIX + key.mid(LEGACY_GAME_FILTERS_GAME_TYPE_PREFIX.size());
if (!filtersIni.contains(newKey)) {
filtersIni.setValue(newKey, filtersIni.value(key));
}
}
}
// The old keys are deliberately kept: pre-#7084 builds still read them, so removing them
// would break downgrades, and nothing in the current code reads them anymore.
filtersIni.sync();
return true;
}
bool SettingsMigration::migrateLegacySettings(const QString &settingsPath)
{
QSettings personalIni(settingsPath + "personal.ini", QSettings::IniFormat);
@ -744,6 +817,10 @@ bool SettingsMigration::isMigrationPending(const QString &settingsPath)
return true;
}
if (gameFiltersCamelCaseMigrationPending(settingsPath)) {
return true;
}
QSettings personalIni(settingsPath + "personal.ini", QSettings::IniFormat);
if (personalIni.value("migration/legacy_complete", false).toBool()) {
return false;

View file

@ -9,6 +9,15 @@ public:
static bool migrateSettingsFromGlobalIni(const QString &settingsPath);
static bool migrateLegacySettings(const QString &settingsPath);
/**
* Moves pre-camelCase gamefilters.ini keys (snake_case, game_type/<hash>) to the camelCase
* keys used since #7084, for profiles that already migrated before that rename and therefore
* never pass through migrateLegacySettings again. Copies values only where the new key is
* absent, never deletes the old keys, and returns true when anything was copied. Idempotent,
* so it runs on every startup.
*/
static bool migrateGameFiltersToCamelCase(const QString &settingsPath);
/**
* Returns true when at least one of the two migrations would still do work, i.e. when a
* backup of the settings directory is worth taking before they run.

View file

@ -705,6 +705,71 @@ TEST_F(SettingsMigrationTest, LegacyMigrationCamelCasesKeys)
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/gameType/deadbeef"), QVariant(true));
}
TEST_F(SettingsMigrationTest, LegacyMigrationMapsCreatorNameFilterToHostNameFilter)
{
{
QSettings nativeSettings;
nativeSettings.setValue("filter_games/creator_name_filter", QStringList({"Alice", "Bob"}));
nativeSettings.sync();
}
ASSERT_TRUE(SettingsMigration::migrateLegacySettings(settingsPath));
ASSERT_TRUE(fileExists("gamefilters.ini"));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/hostNameFilter"), QVariant(QStringList({"Alice", "Bob"})));
}
TEST_F(SettingsMigrationTest, GameFiltersIniSnakeCaseMigratesToCamelCase)
{
{
QSettings filtersIni(settingsPath + "gamefilters.ini", QSettings::IniFormat);
filtersIni.setValue("filter_games/hide_full_games", true);
filtersIni.setValue("filter_games/hide_games_that_started", true);
filtersIni.setValue("filter_games/game_name_filter", "test game");
filtersIni.setValue("filter_games/creator_name_filter", QStringList({"Alice"}));
filtersIni.setValue("filter_games/game_type/deadbeef", true);
filtersIni.sync();
}
ASSERT_TRUE(SettingsMigration::migrateGameFiltersToCamelCase(settingsPath));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/hideFullGames"), QVariant(true));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/hideGamesThatStarted"), QVariant(true));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/gameNameFilter"), QVariant("test game"));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/hostNameFilter"), QVariant(QStringList({"Alice"})));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/gameType/deadbeef"), QVariant(true));
// Idempotent: a second run has nothing left to do
ASSERT_FALSE(SettingsMigration::migrateGameFiltersToCamelCase(settingsPath));
}
TEST_F(SettingsMigrationTest, GameFiltersIniOrphanCreatorNameFilterMigratesToHostName)
{
{
QSettings filtersIni(settingsPath + "gamefilters.ini", QSettings::IniFormat);
filtersIni.setValue("filter_games/creatorNameFilter", QStringList({"Alice"}));
filtersIni.sync();
}
ASSERT_TRUE(SettingsMigration::migrateGameFiltersToCamelCase(settingsPath));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/hostNameFilter"), QVariant(QStringList({"Alice"})));
ASSERT_FALSE(SettingsMigration::migrateGameFiltersToCamelCase(settingsPath));
}
TEST_F(SettingsMigrationTest, GameFiltersIniKeepsNewerCamelCaseValues)
{
{
QSettings filtersIni(settingsPath + "gamefilters.ini", QSettings::IniFormat);
filtersIni.setValue("filter_games/hide_full_games", true);
filtersIni.setValue("filter_games/hideFullGames", false);
filtersIni.sync();
}
// Nothing to do: the current-format key already exists and must win
ASSERT_FALSE(SettingsMigration::migrateGameFiltersToCamelCase(settingsPath));
ASSERT_EQ(readFromIni("gamefilters.ini", "filter_games/hideFullGames"), QVariant(false));
}
TEST_F(SettingsMigrationTest, LegacyMigrationEmptyNativeFormatWritesSentinel)
{
QSettings().clear();