diff --git a/libcockatrice_settings/libcockatrice/settings/game_filters_settings.cpp b/libcockatrice_settings/libcockatrice/settings/game_filters_settings.cpp index a57dc50cd..4f5bf52ee 100644 --- a/libcockatrice_settings/libcockatrice/settings/game_filters_settings.cpp +++ b/libcockatrice_settings/libcockatrice/settings/game_filters_settings.cpp @@ -8,11 +8,11 @@ GameFiltersSettings::GameFiltersSettings(const QString &settingPath, QObject *pa { } -/* +/** * The game type might contain special characters, so to use it in * QSettings we just hash it. */ -QString GameFiltersSettings::hashGameType(const QString &gameType) +static QString hashGameType(const QString &gameType) { return QCryptographicHash::hash(gameType.toUtf8(), QCryptographicHash::Md5).toHex(); } diff --git a/libcockatrice_settings/libcockatrice/settings/game_filters_settings.h b/libcockatrice_settings/libcockatrice/settings/game_filters_settings.h index f7533a826..c0e60551a 100644 --- a/libcockatrice_settings/libcockatrice/settings/game_filters_settings.h +++ b/libcockatrice_settings/libcockatrice/settings/game_filters_settings.h @@ -56,8 +56,6 @@ public: private: explicit GameFiltersSettings(const QString &settingPath, QObject *parent = nullptr); GameFiltersSettings(const GameFiltersSettings & /*other*/); - - [[nodiscard]] static QString hashGameType(const QString &gameType); }; #endif // GAMEFILTERSSETTINGS_H