new zone view code

This commit is contained in:
Max-Wilhelm Bruker 2010-03-08 15:55:35 +01:00
parent ad3f4ba9e8
commit 26a77d9e40
27 changed files with 474 additions and 397 deletions

View file

@ -12,7 +12,8 @@ enum CardItemType {
typeCard = QGraphicsItem::UserType + 1,
typeCardDrag = QGraphicsItem::UserType + 2,
typeZone = QGraphicsItem::UserType + 3,
typeOther = QGraphicsItem::UserType + 4
typeZoneView = QGraphicsItem::UserType + 4,
typeOther = QGraphicsItem::UserType + 5
};
class AbstractCardItem : public QObject, public AbstractGraphicsItem {

View file

@ -1,9 +1,11 @@
#include "carddragitem.h"
#include "cardzone.h"
#include "tablezone.h"
#include "zoneviewzone.h"
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QCursor>
#include <QDebug>
CardDragItem::CardDragItem(AbstractCardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), currentZone(0)
@ -14,10 +16,17 @@ void CardDragItem::updatePosition(const QPointF &cursorScenePos)
{
QList<QGraphicsItem *> colliding = scene()->items(cursorScenePos);
CardZone *cardZone = 0;
ZoneViewZone *zoneViewZone = 0;
for (int i = colliding.size() - 1; i >= 0; i--) {
if (!zoneViewZone) zoneViewZone = qgraphicsitem_cast<ZoneViewZone *>(colliding.at(i));
if (!cardZone) cardZone = qgraphicsitem_cast<CardZone *>(colliding.at(i));
}
CardZone *cursorZone = 0;
for (int i = colliding.size() - 1; i >= 0; i--)
if ((cursorZone = qgraphicsitem_cast<CardZone *>(colliding.at(i))))
break;
if (zoneViewZone)
cursorZone = zoneViewZone;
else if (cardZone)
cursorZone = cardZone;
if (!cursorZone)
return;
currentZone = cursorZone;

View file

@ -1,5 +1,6 @@
#include "cardlist.h"
#include "carditem.h"
#include "carddatabase.h"
CardList::CardList(bool _contentsKnown)
: QList<CardItem *>(), contentsKnown(_contentsKnown)
@ -32,15 +33,27 @@ CardItem *CardList::findCard(const int id, const bool remove, int *position)
}
class CardList::compareFunctor {
private:
int flags;
public:
compareFunctor(int _flags) : flags(_flags)
{
}
inline bool operator()(CardItem *a, CardItem *b) const
{
return a->getName() < b->getName();
if (flags & SortByType) {
QString t1 = a->getInfo()->getMainCardType();
QString t2 = b->getInfo()->getMainCardType();
if ((t1 == t2) && (flags & SortByName))
return a->getName() < b->getName();
return t1 < t2;
} else
return a->getName() < b->getName();
}
};
void CardList::sort()
void CardList::sort(int flags)
{
compareFunctor cf;
compareFunctor cf(flags);
qSort(begin(), end(), cf);
}

View file

@ -11,10 +11,11 @@ private:
protected:
bool contentsKnown;
public:
enum SortFlags { SortByName = 1, SortByType = 2 };
CardList(bool _contentsKnown);
CardItem *findCard(const int id, const bool remove, int *position = NULL);
bool getContentsKnown() const { return contentsKnown; }
void sort();
void sort(int flags = SortByName);
};
#endif

View file

@ -167,9 +167,6 @@ void GeneralSettingsPage::retranslateUi()
AppearanceSettingsPage::AppearanceSettingsPage()
{
zoneBgGroupBox = new QGroupBox;
QSettings settings;
handBgLabel = new QLabel;
handBgEdit = new QLineEdit(settingsCache->getHandBgPath());
handBgEdit->setReadOnly(true);
@ -199,9 +196,9 @@ AppearanceSettingsPage::AppearanceSettingsPage()
zoneBgGrid->addWidget(playerAreaBgEdit, 2, 1);
zoneBgGrid->addWidget(playerAreaBgButton, 2, 2);
zoneBgGroupBox = new QGroupBox;
zoneBgGroupBox->setLayout(zoneBgGrid);
tableGroupBox = new QGroupBox;
economicGridCheckBox = new QCheckBox;
economicGridCheckBox->setChecked(settingsCache->getEconomicGrid());
connect(economicGridCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setEconomicGrid(int)));
@ -209,20 +206,21 @@ AppearanceSettingsPage::AppearanceSettingsPage()
QGridLayout *tableGrid = new QGridLayout;
tableGrid->addWidget(economicGridCheckBox, 0, 0, 1, 2);
tableGroupBox = new QGroupBox;
tableGroupBox->setLayout(tableGrid);
zoneViewGroupBox = new QGroupBox;
settings.beginGroup("zoneview");
zoneViewSortingCheckBox = new QCheckBox;
zoneViewSortingCheckBox->setChecked(settings.value("sorting").toInt());
connect(zoneViewSortingCheckBox, SIGNAL(stateChanged(int)), this, SLOT(zoneViewSortingCheckBoxChanged(int)));
settings.endGroup();
zoneViewSortByNameCheckBox = new QCheckBox;
zoneViewSortByNameCheckBox->setChecked(settingsCache->getZoneViewSortByName());
connect(zoneViewSortByNameCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setZoneViewSortByName(int)));
zoneViewSortByTypeCheckBox = new QCheckBox;
zoneViewSortByTypeCheckBox->setChecked(settingsCache->getZoneViewSortByType());
connect(zoneViewSortByTypeCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setZoneViewSortByType(int)));
QGridLayout *zoneViewGrid = new QGridLayout;
zoneViewGrid->addWidget(zoneViewSortingCheckBox, 0, 0, 1, 2);
zoneViewGrid->addWidget(zoneViewSortByNameCheckBox, 0, 0, 1, 2);
zoneViewGrid->addWidget(zoneViewSortByTypeCheckBox, 1, 0, 1, 2);
zoneViewGroupBox = new QGroupBox;
zoneViewGroupBox->setLayout(zoneViewGrid);
QVBoxLayout *mainLayout = new QVBoxLayout;
@ -245,7 +243,8 @@ void AppearanceSettingsPage::retranslateUi()
economicGridCheckBox->setText(tr("Economic layout"));
zoneViewGroupBox->setTitle(tr("Zone view layout"));
zoneViewSortingCheckBox->setText(tr("Sort alphabetically by default"));
zoneViewSortByNameCheckBox->setText(tr("Sort by name"));
zoneViewSortByTypeCheckBox->setText(tr("Sort by type"));
}
void AppearanceSettingsPage::handBgButtonClicked()
@ -278,15 +277,6 @@ void AppearanceSettingsPage::playerAreaBgButtonClicked()
settingsCache->setPlayerBgPath(path);
}
void AppearanceSettingsPage::zoneViewSortingCheckBoxChanged(int state)
{
QSettings settings;
settings.beginGroup("zoneview");
settings.setValue("sorting", state);
emit zoneViewSortingChanged(state);
}
UserInterfaceSettingsPage::UserInterfaceSettingsPage()
{
doubleClickToPlayCheckBox = new QCheckBox;

View file

@ -52,16 +52,14 @@ private slots:
void handBgButtonClicked();
void tableBgButtonClicked();
void playerAreaBgButtonClicked();
void zoneViewSortingCheckBoxChanged(int state);
signals:
void handBgChanged(const QString &path);
void tableBgChanged(const QString &path);
void playerAreaBgChanged(const QString &path);
void zoneViewSortingChanged(int state);
private:
QLabel *handBgLabel, *tableBgLabel, *playerAreaBgLabel;
QLineEdit *handBgEdit, *tableBgEdit, *playerAreaBgEdit;
QCheckBox *economicGridCheckBox, *zoneViewSortingCheckBox;
QCheckBox *economicGridCheckBox, *zoneViewSortByNameCheckBox, *zoneViewSortByTypeCheckBox;
QGroupBox *zoneBgGroupBox, *tableGroupBox, *zoneViewGroupBox;
public:
AppearanceSettingsPage();

View file

@ -2,6 +2,7 @@
#include "player.h"
#include "zoneviewwidget.h"
#include "zoneviewzone.h"
#include <QAction>
GameScene::GameScene(QObject *parent)
: QGraphicsScene(parent)
@ -78,7 +79,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
}
}
ZoneViewWidget *item = new ZoneViewWidget(this, player, player->getZones().value(zoneName), numberCards);
ZoneViewWidget *item = new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards);
views.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
addItem(item);
@ -95,3 +96,9 @@ void GameScene::clearViews()
for (int i = 0; i < views.size(); ++i)
views[i]->close();
}
void GameScene::closeMostRecentZoneView()
{
if (!views.isEmpty())
views.last()->close();
}

View file

@ -25,6 +25,7 @@ public slots:
void addPlayer(Player *player);
void removePlayer(Player *player);
void clearViews();
void closeMostRecentZoneView();
private slots:
void rearrange();
};

View file

@ -1,4 +1,5 @@
#include "gameview.h"
#include <QAction>
GameView::GameView(QGraphicsScene *scene, QWidget *parent)
: QGraphicsView(scene, parent)
@ -7,9 +8,13 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
setDragMode(RubberBandDrag);
setViewportUpdateMode(BoundingRectViewportUpdate);
setFocusPolicy(Qt::NoFocus);
connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
aCloseMostRecentZoneView = new QAction(this);
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
}
void GameView::resizeEvent(QResizeEvent *event)

View file

@ -5,6 +5,8 @@
class GameView : public QGraphicsView {
Q_OBJECT
private:
QAction *aCloseMostRecentZoneView;
protected:
void resizeEvent(QResizeEvent *event);
public slots:

View file

@ -32,12 +32,14 @@
#include "window_main.h"
#include "carddatabase.h"
#include "settingscache.h"
#include "pingpixmapgenerator.h"
//Q_IMPORT_PLUGIN(qjpeg)
CardDatabase *db;
QTranslator *translator;
SettingsCache *settingsCache;
PingPixmapGenerator *pingPixmapGenerator;
void myMessageOutput(QtMsgType /*type*/, const char *msg)
{
@ -61,6 +63,7 @@ int main(int argc, char *argv[])
settingsCache = new SettingsCache;
db = new CardDatabase;
pingPixmapGenerator = new PingPixmapGenerator;
QString localeName;// = QLocale::system().name();
QTranslator qtTranslator;
@ -88,6 +91,7 @@ int main(int argc, char *argv[])
int retval = app.exec();
delete pingPixmapGenerator;
delete db;
delete settingsCache;

View file

@ -1,8 +1,6 @@
#include "pingpixmapgenerator.h"
#include <QPainter>
QMap<int, QPixmap> PingPixmapGenerator::pmCache;
QPixmap PingPixmapGenerator::generatePixmap(int size, int value, int max)
{
int key = size * 1000000 + max * 1000 + value;

View file

@ -6,9 +6,11 @@
class PingPixmapGenerator {
private:
static QMap<int, QPixmap> pmCache;
QMap<int, QPixmap> pmCache;
public:
static QPixmap generatePixmap(int size, int value, int max);
QPixmap generatePixmap(int size, int value, int max);
};
extern PingPixmapGenerator *pingPixmapGenerator;
#endif

View file

@ -218,6 +218,9 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
cardMenu->addAction(aSetCounters);
cardMenu->addSeparator();
moveMenu = cardMenu->addMenu(QString());
playerMenu->addSeparator();
playerMenu->addMenu(cardMenu);
moveMenu->addAction(aMoveToTopLibrary);
moveMenu->addAction(aMoveToBottomLibrary);

View file

@ -80,7 +80,7 @@ void PlayerListWidget::updatePing(int playerId, int pingTime)
QTreeWidgetItem *twi = players.value(playerId, 0);
if (!twi)
return;
twi->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(10, pingTime, 10)));
twi->setIcon(0, QIcon(pingPixmapGenerator->generatePixmap(10, pingTime, 10)));
}
void PlayerListWidget::setGameStarted(bool _gameStarted)

View file

@ -87,3 +87,15 @@ void SettingsCache::setEconomicGrid(int _economicGrid)
settings->setValue("table/economic", economicGrid);
emit economicGridChanged();
}
void SettingsCache::setZoneViewSortByName(int _zoneViewSortByName)
{
zoneViewSortByName = _zoneViewSortByName;
settings->setValue("zoneview/sortbyname", zoneViewSortByName);
}
void SettingsCache::setZoneViewSortByType(int _zoneViewSortByType)
{
zoneViewSortByType = _zoneViewSortByType;
settings->setValue("zoneview/sortbytype", zoneViewSortByType);
}

View file

@ -25,6 +25,7 @@ private:
bool picDownload;
bool doubleClickToPlay;
bool economicGrid;
bool zoneViewSortByName, zoneViewSortByType;
public:
SettingsCache();
QString getLang() const { return lang; }
@ -37,6 +38,8 @@ public:
bool getPicDownload() const { return picDownload; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getEconomicGrid() const { return economicGrid; }
bool getZoneViewSortByName() const { return zoneViewSortByName; }
bool getZoneViewSortByType() const { return zoneViewSortByType; }
public slots:
void setLang(const QString &_lang);
void setDeckPath(const QString &_deckPath);
@ -48,8 +51,10 @@ public slots:
void setPicDownload(int _picDownload);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setEconomicGrid(int _economicGrid);
void setZoneViewSortByName(int _zoneViewSortByName);
void setZoneViewSortByType(int _zoneViewSortByType);
};
extern SettingsCache *settingsCache;
#endif
#endif

View file

@ -81,9 +81,6 @@ TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription,
readyStartButton->hide();
}
aCloseMostRecentZoneView = new QAction(this);
addAction(aCloseMostRecentZoneView);
connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck()));
connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
@ -146,8 +143,6 @@ void TabGame::retranslateUi()
readyStartButton->setText(tr("S&tart game"));
sayLabel->setText(tr("&Say:"));
cardInfo->retranslateUi();
aCloseMostRecentZoneView->setText(tr("Close most recent zone view"));
aCloseMostRecentZoneView->setShortcut(tr("Esc"));
QMapIterator<int, Player *> i(players);
while (i.hasNext())

View file

@ -66,8 +66,7 @@ private:
ZoneViewLayout *zoneLayout;
QAction *playersSeparator;
QMenu *playersMenu;
QAction *aCloseMostRecentZoneView,
*aConcede, *aLeaveGame, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
QAction *aConcede, *aLeaveGame, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
Player *addPlayer(int playerId, const QString &playerName);

View file

@ -98,7 +98,7 @@ void TabSupervisor::updatePingTime(int value, int max)
if (!tabServer)
return;
setTabIcon(0, QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
setTabIcon(0, QIcon(pingPixmapGenerator->generatePixmap(15, value, max)));
}
void TabSupervisor::gameJoined(Event_GameJoined *event)

View file

@ -53,8 +53,6 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
cards.append(card);
card->setGridPoint(QPoint(_x, _y));
resizeToContents();
card->setParentItem(this);
card->setVisible(true);
card->update();
@ -82,7 +80,8 @@ void TableZone::reorganizeCards()
cards[i]->setPos(x, y);
cards[i]->setZValue((y + CARD_HEIGHT) * 10000000 + x + 1000);
}
resizeToContents();
update();
}

View file

@ -6,26 +6,36 @@
#include "client.h"
#include "gamescene.h"
#include "protocol_items.h"
#include "settingscache.h"
ZoneViewWidget::ZoneViewWidget(GameScene *_scene, Player *_player, CardZone *_origZone, int numberCards)
ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards)
: QGraphicsWidget(0, Qt::Tool | Qt::CustomizeWindowHint | Qt::WindowSystemMenuHint | Qt::WindowTitleHint/* | Qt::WindowCloseButtonHint*/), player(_player)
{
setAttribute(Qt::WA_DeleteOnClose);
QFont font;
font.setPixelSize(8);
font.setPixelSize(10);
setFont(font);
QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
setLayout(vbox);
if (numberCards == -1) {
sortCheckBox = new QCheckBox;
QGraphicsProxyWidget *sortProxy = new QGraphicsProxyWidget;
sortProxy->setWidget(sortCheckBox);
vbox->addItem(sortProxy);
} else
sortCheckBox = 0;
sortByNameCheckBox = new QCheckBox;
sortByNameCheckBox->setChecked(settingsCache->getZoneViewSortByName());
QGraphicsProxyWidget *sortByNameProxy = new QGraphicsProxyWidget;
sortByNameProxy->setWidget(sortByNameCheckBox);
vbox->addItem(sortByNameProxy);
sortByTypeCheckBox = new QCheckBox;
sortByTypeCheckBox->setChecked(settingsCache->getZoneViewSortByType());
QGraphicsProxyWidget *sortByTypeProxy = new QGraphicsProxyWidget;
sortByTypeProxy->setWidget(sortByTypeCheckBox);
vbox->addItem(sortByTypeProxy);
} else {
sortByNameCheckBox = 0;
sortByTypeCheckBox = 0;
}
if (_origZone->getIsShufflable() && (numberCards == -1)) {
shuffleCheckBox = new QCheckBox;
@ -36,31 +46,18 @@ ZoneViewWidget::ZoneViewWidget(GameScene *_scene, Player *_player, CardZone *_or
} else
shuffleCheckBox = 0;
qreal left, top, right, bottom;
getWindowFrameMargins(&left, &top, &right, &bottom);
qreal h = _scene->sceneRect().height() - (top + bottom);
/* scrollBar = new QScrollBar(Qt::Vertical);
QGraphicsProxyWidget *scrollProxy = new QGraphicsProxyWidget(this);
scrollProxy->setWidget(scrollBar);
scrollProxy->setPos(138, y);
scrollProxy->resize(scrollProxy->size().width(), h - y);
qreal w = 138 + scrollProxy->size().width();
*/qreal w = 138;
resize(w, h);
extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
resize(150, 150);
zone = new ZoneViewZone(player, _origZone, numberCards, this);
connect(zone, SIGNAL(contentsChanged()), this, SLOT(resizeToZoneContents()));
connect(zone, SIGNAL(optimumRectChanged()), this, SLOT(resizeToZoneContents()));
connect(zone, SIGNAL(beingDeleted()), this, SLOT(zoneDeleted()));
zone->dumpObjectInfo();
vbox->addItem(zone);
zone->initializeCards();
if (sortCheckBox) {
connect(sortCheckBox, SIGNAL(stateChanged(int)), zone, SLOT(setSortingEnabled(int)));
QSettings settings;
sortCheckBox->setChecked(settings.value("zoneview/sorting").toInt());
if (sortByNameCheckBox) {
connect(sortByNameCheckBox, SIGNAL(stateChanged(int)), zone, SLOT(setSortByName(int)));
connect(sortByTypeCheckBox, SIGNAL(stateChanged(int)), zone, SLOT(setSortByType(int)));
}
retranslateUi();
@ -69,26 +66,24 @@ ZoneViewWidget::ZoneViewWidget(GameScene *_scene, Player *_player, CardZone *_or
void ZoneViewWidget::retranslateUi()
{
setWindowTitle(zone->getTranslatedName(false, CaseNominative));
if (sortCheckBox)
sortCheckBox->setText(tr("sort alphabetically"));
if (sortByNameCheckBox)
sortByNameCheckBox->setText(tr("sort by name"));
if (sortByTypeCheckBox)
sortByTypeCheckBox->setText(tr("sort by type"));
if (shuffleCheckBox)
shuffleCheckBox->setText(tr("shuffle when closing"));
}
void ZoneViewWidget::resizeToZoneContents()
{
/* qDebug("+++++++ bla");
int cardCount = zone->getCards().size();
const QRectF &playersRect = static_cast<GameScene *>(scene())->getPlayersRect();
int h = 0;
if (cardCount * CARD_HEIGHT / 3 < playersRect.height() * 1.5)
h = cardCount * CARD_HEIGHT / 3;
else
h = playersRect.height() * 1.5;
qDebug(QString("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx resizing to %1").arg(h).toLatin1());
resize(size().width(), h);
emit sizeChanged();
*/}
QRectF zoneRect = zone->getOptimumRect();
qDebug() << "resizeToZone: w=" << zoneRect.width() << "h=" << zoneRect.height();
qDebug() << "maxW=" << maximumWidth() << "maxH=" << maximumHeight();
QSizeF newSize(zoneRect.width() + 10, zoneRect.height() + extraHeight);
setMaximumSize(newSize);
resize(newSize);
qDebug() << "w=" << size().width() << "h=" << size().height();
}
void ZoneViewWidget::closeEvent(QCloseEvent *event)
{
@ -105,6 +100,5 @@ void ZoneViewWidget::closeEvent(QCloseEvent *event)
void ZoneViewWidget::zoneDeleted()
{
emit closePressed(this);
qDebug("foo");
deleteLater();
}

View file

@ -19,17 +19,17 @@ private:
ZoneViewZone *zone;
QScrollBar *scrollBar;
QCheckBox *sortCheckBox, *shuffleCheckBox;
QCheckBox *sortByNameCheckBox, *sortByTypeCheckBox, *shuffleCheckBox;
int extraHeight;
Player *player;
signals:
void closePressed(ZoneViewWidget *zv);
void sizeChanged();
private slots:
void resizeToZoneContents();
void zoneDeleted();
public:
ZoneViewWidget(GameScene *_scene, Player *_player, CardZone *_origZone, int numberCards = 0);
ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards = 0);
ZoneViewZone *getZone() const { return zone; }
void retranslateUi();
protected:

View file

@ -5,7 +5,7 @@
#include "protocol_items.h"
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent)
: CardZone(_p, _origZone->getName(), false, false, true, parent, true), height(0), numberCards(_numberCards), origZone(_origZone), sortingEnabled(false)
: CardZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), sortByName(false), sortByType(false)
{
origZone->setView(this);
}
@ -19,7 +19,7 @@ ZoneViewZone::~ZoneViewZone()
QRectF ZoneViewZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH * 1.75, height);
return bRect;
}
void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
@ -63,43 +63,52 @@ void ZoneViewZone::zoneDumpReceived(ProtocolResponse *r)
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
qDebug("reorganizeCards");
if (cards.isEmpty())
return;
int cardCount = cards.size();
if (!origZone->contentsKnown())
for (int i = 0; i < cardCount; ++i)
cards[i]->setId(i);
int cols = floor(sqrt((double) cardCount / 2));
int rows = ceil((double) cardCount / cols);
if (rows < 1)
rows = 1;
if (minRows == 0)
minRows = rows;
else if (rows < minRows) {
rows = minRows;
cols = ceil((double) cardCount / minRows);
}
if (cols < 2)
cols = 2;
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal x1 = 0;
qreal x2 = (totalWidth - cardWidth);
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
CardList cardsToDisplay(cards);
if (sortingEnabled)
cardsToDisplay.sort();
if (sortByName || sortByType)
cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0));
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
qreal x = (i / rows) * CARD_WIDTH;
qreal y = (i % rows) * CARD_HEIGHT / 3;
c->setPos(x, y);
c->setZValue(i);
}
optimumRect = QRectF(0, 0, cols * CARD_WIDTH, ((rows - 1) * CARD_HEIGHT) / 3 + CARD_HEIGHT);
updateGeometry();
emit optimumRectChanged();
}
void ZoneViewZone::setSortingEnabled(int _sortingEnabled)
void ZoneViewZone::setSortByName(int _sortByName)
{
sortingEnabled = _sortingEnabled;
sortByName = _sortByName;
reorganizeCards();
}
void ZoneViewZone::setSortByType(int _sortByType)
{
sortByType = _sortByType;
reorganizeCards();
}
@ -129,17 +138,11 @@ void ZoneViewZone::removeCard(int position)
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.topLeft());
height = rect.height();
reorganizeCards();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
switch (which) {
case Qt::MinimumSize: return QSizeF(1.75 * CARD_WIDTH, 2 * CARD_HEIGHT);
case Qt::PreferredSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height());
case Qt::MaximumSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height());
default: return QSizeF();
}
return optimumRect.size();
}

View file

@ -2,7 +2,6 @@
#define ZONEVIEWERZONE_H
#include "cardzone.h"
#include <QGraphicsWidget>
#include <QGraphicsLayoutItem>
class ZoneViewWidget;
@ -11,12 +10,14 @@ class ProtocolResponse;
class ZoneViewZone : public CardZone, public QGraphicsLayoutItem {
Q_OBJECT
private:
int height;
int numberCards;
QRectF bRect, optimumRect;
int minRows, numberCards;
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
CardZone *origZone;
bool sortingEnabled;
bool sortByName, sortByType;
public:
enum { Type = typeZoneView };
int type() const { return Type; }
ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards = -1, QGraphicsItem *parent = 0);
~ZoneViewZone();
QRectF boundingRect() const;
@ -24,14 +25,17 @@ public:
void reorganizeCards();
void initializeCards();
void removeCard(int position);
void setGeometry(const QRectF &rect);
int getNumberCards() const { return numberCards; }
void setGeometry(const QRectF &rect);
QRectF getOptimumRect() const { return optimumRect; }
public slots:
void setSortingEnabled(int _sortingEnabled);
void setSortByName(int _sortByName);
void setSortByType(int _sortByType);
private slots:
void zoneDumpReceived(ProtocolResponse *r);
signals:
void beingDeleted();
void optimumRectChanged();
protected:
void addCardImpl(CardItem *card, int x, int y);
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const;