[Refactor] Build Command_MoveCard in game/ instead of the zone views

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Lukas Brübach 2026-10-06 13:06:29 +02:00 • committed by GitHub
parent bb9f38a375
commit 271d40302c
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GPG key ID: B5690EEEBB952194
8 changed files with 98 additions and 78 deletions

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@ -0,0 +1,22 @@
/**
* @file card_move_request.h
* @ingroup GameLogicActions
*/
//! \todo Document this file.
#ifndef COCKATRICE_CARD_MOVE_REQUEST_H
#define COCKATRICE_CARD_MOVE_REQUEST_H
#include <QString>
/**
* @brief Describes one card a view wants moved, in logic terms rather than wire terms.
*/
struct CardMoveRequest
{
int cardId = -1;
bool faceDown = false;
QString pt = {};
};
#endif // COCKATRICE_CARD_MOVE_REQUEST_H

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@ -1999,6 +1999,42 @@ PendingCommand *PlayerActions::prepareGameCommand(const QList<const ::google::pr
}
}
void PlayerActions::moveCards(CardZoneLogic *startZone,
CardZoneLogic *targetZone,
int x,
int y,
const QList<CardMoveRequest> &cards)
{
if (!startZone || !targetZone) {
return;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_x(x);
cmd.set_y(y);
if (auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(targetZone)) {
cmd.set_is_reversed(viewLogic->getIsReversed());
}
for (const CardMoveRequest &card : cards) {
auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(card.cardId);
if (card.faceDown) {
cardToMove->set_face_down(true);
}
if (!card.pt.isEmpty()) {
cardToMove->set_pt(card.pt.toStdString());
}
}
sendGameCommand(cmd);
}
void PlayerActions::sendGameCommand(const google::protobuf::Message &command)
{
if (player->getPlayerInfo()->getJudge() && !player->getPlayerInfo()->getLocal()) {

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@ -11,6 +11,7 @@
#include "../../game_graphics/board/card_item.h" // IWYU pragma: keep - moc instantiates the metatype for QList<CardItem *>, which Qt 6.4 needs complete
#include "../board/card_list.h"
#include "card_menu_action_type.h"
#include "card_move_request.h"
#include "libcockatrice/card/card_info.h"
#include "move_top_cards_until_options.h"
#include "token_info.h"
@ -36,6 +37,7 @@ class Message;
}
} // namespace google
class CardZoneLogic;
class Command_MoveCard;
class PendingCommand;
class PlayerLogic;
@ -58,6 +60,17 @@ public:
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
/**
* @brief Moves the requested cards between zones on behalf of a view.
* @param startZone Zone the cards are dragged out of.
* @param targetZone Zone the cards are dropped onto.
* @param x Horizontal target index within the zone.
* @param y Vertical target index within the zone.
* @param cards The cards to move, as chosen by the view.
*/
void
moveCards(CardZoneLogic *startZone, CardZoneLogic *targetZone, int x, int y, const QList<CardMoveRequest> &cards);
void moveOneCardUntil(CardItem *card);
void stopMoveTopCardsUntil();