mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-08 11:03:25 -08:00
[Refactor] Build Command_MoveCard in game/ instead of the zone views
This commit is contained in:
parent
bb9f38a375
commit
271d40302c
8 changed files with 98 additions and 78 deletions
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@ -18,7 +18,6 @@
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#include <QPointF>
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#include <QRectF>
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#include <QString>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/settings/interface_settings.h>
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#include <string>
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@ -58,19 +57,13 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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x = calcDropIndexFromY(dropPoint.y(), !sameZone);
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(x);
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cmd.set_y(-1);
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for (int i = 0; i < dragItems.size(); ++i) {
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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QList<CardMoveRequest> cards;
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cards.reserve(dragItems.size());
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for (const CardDragItem *item : dragItems) {
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cards.append(CardMoveRequest{item->getId()});
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), x, -1, cards);
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}
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QRectF HandZone::boundingRect() const
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@ -24,7 +24,6 @@
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#include <QString>
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#include <QTransform>
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#include <QtGlobal>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/settings/cards_display_settings.h>
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#include <qnamespace.h>
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#include <string>
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@ -80,23 +79,13 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = 0; i < dragItems.size(); ++i) {
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(dragItems[i]->getId());
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if (dragItems[i]->isForceFaceDown()) {
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cardToMove->set_face_down(true);
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}
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QList<CardMoveRequest> cards;
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cards.reserve(dragItems.size());
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for (const CardDragItem *item : dragItems) {
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cards.append(CardMoveRequest{item->getId(), item->isForceFaceDown()});
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), 0, 0, cards);
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}
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void PileZone::reorganizeCards()
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@ -19,7 +19,6 @@
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#include <QPoint>
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#include <QRectF>
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#include <QString>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <qnumeric.h>
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#include <string>
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@ -79,25 +78,15 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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}
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(index);
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cmd.set_y(0);
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QList<CardMoveRequest> cards;
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cards.reserve(dragItems.size());
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for (const CardDragItem *item : dragItems) {
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if (item) {
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auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(item->getId());
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if (item->isForceFaceDown()) {
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cardToMove->set_face_down(true);
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}
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cards.append(CardMoveRequest{item->getId(), item->isForceFaceDown()});
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}
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), index, 0, cards);
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}
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void StackZone::setHeight(qreal newHeight)
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@ -32,7 +32,6 @@
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#include <algorithm>
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#include <iterator>
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#include <libcockatrice/card/card_info.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
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#include <libcockatrice/settings/interface_settings.h>
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#include <libcockatrice/utility/zone_names.h>
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@ -209,29 +208,20 @@ void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
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CardZoneLogic *startZone,
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const QPoint &gridPoint)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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for (const auto &item : dragItems) {
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CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
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ctm->set_card_id(item->getId());
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if (item->isForceFaceDown()) {
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ctm->set_face_down(true);
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}
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QList<CardMoveRequest> cards;
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cards.reserve(dragItems.size());
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for (const CardDragItem *item : dragItems) {
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CardMoveRequest card{item->getId(), item->isForceFaceDown()};
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if (startZone->getName() != getLogic()->getName() && !item->isForceFaceDown()) {
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const auto &card = item->getItem()->getCard();
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if (card) {
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ctm->set_pt(card.getInfo().getPowTough().toStdString());
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const auto &cardInfo = item->getItem()->getCard();
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if (cardInfo) {
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card.pt = cardInfo.getInfo().getPowTough();
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}
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}
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cards.append(card);
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}
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startZone->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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startZone->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), gridPoint.x(), gridPoint.y(), cards);
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}
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void TableZone::reorganizeCards()
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@ -27,7 +27,6 @@
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#include <functional>
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#include <libcockatrice/card/card_localization.h>
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#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
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#include <libcockatrice/protocol/pending_command.h>
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@ -301,24 +300,13 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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CardZoneLogic *startZone,
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const QPoint & /*dropPoint*/)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
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QList<CardMoveRequest> cards;
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cards.reserve(dragItems.size());
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for (int i = 0; i < dragItems.size(); ++i) {
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(dragItems[i]->getId());
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if (dragItems[i]->isForceFaceDown()) {
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cardToMove->set_face_down(true);
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}
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cards.append(CardMoveRequest{dragItems[i]->getId(), dragItems[i]->isForceFaceDown()});
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), 0, 0, cards);
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}
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void ZoneViewZone::setGeometry(const QRectF &rect)
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