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Added a UI option to always play nonlands onto the stack
Previously this behavior only occured for instants and sorceries Woops, missed a file Missed some parentheses
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1accaffb70
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5 changed files with 18 additions and 1 deletions
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@ -34,6 +34,7 @@ private:
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QString handBgPath, stackBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
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bool picDownload;
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bool doubleClickToPlay;
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bool playToStack;
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int cardInfoMinimized;
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QByteArray tabGameSplitterSizes;
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bool displayCardNames;
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@ -62,6 +63,7 @@ public:
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QString getCardBackPicturePath() const { return cardBackPicturePath; }
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bool getPicDownload() const { return picDownload; }
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bool getDoubleClickToPlay() const { return doubleClickToPlay; }
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bool getPlayToStack() const { return playToStack; }
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int getCardInfoMinimized() const { return cardInfoMinimized; }
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QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
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bool getDisplayCardNames() const { return displayCardNames; }
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@ -90,6 +92,7 @@ public slots:
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void setCardBackPicturePath(const QString &_cardBackPicturePath);
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void setPicDownload(int _picDownload);
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void setDoubleClickToPlay(int _doubleClickToPlay);
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void setPlayToStack(int _playToStack);
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void setCardInfoMinimized(int _cardInfoMinimized);
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void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
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void setDisplayCardNames(int _displayCardNames);
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