Added a UI option to always play nonlands onto the stack

Previously this behavior only occured for instants and sorceries

Woops, missed a file

Missed some parentheses
This commit is contained in:
skoh-fley 2013-04-16 20:41:28 -07:00
parent 1accaffb70
commit 2727781c0e
5 changed files with 18 additions and 1 deletions

View file

@ -34,6 +34,7 @@ private:
QString handBgPath, stackBgPath, tableBgPath, playerBgPath, cardBackPicturePath;
bool picDownload;
bool doubleClickToPlay;
bool playToStack;
int cardInfoMinimized;
QByteArray tabGameSplitterSizes;
bool displayCardNames;
@ -62,6 +63,7 @@ public:
QString getCardBackPicturePath() const { return cardBackPicturePath; }
bool getPicDownload() const { return picDownload; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; }
int getCardInfoMinimized() const { return cardInfoMinimized; }
QByteArray getTabGameSplitterSizes() const { return tabGameSplitterSizes; }
bool getDisplayCardNames() const { return displayCardNames; }
@ -90,6 +92,7 @@ public slots:
void setCardBackPicturePath(const QString &_cardBackPicturePath);
void setPicDownload(int _picDownload);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack);
void setCardInfoMinimized(int _cardInfoMinimized);
void setTabGameSplitterSizes(const QByteArray &_tabGameSplitterSizes);
void setDisplayCardNames(int _displayCardNames);