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Use enum for ThemeManager brushes (#5730)
* Use enum for ThemeManager brushes This patch introduces an enum to distinguish the different brushes that can be set by the theme (hand, stack, etc.) and generic functions taking the enum rather than having one copy of each function for each brush. This is preliminary work before merging StackZone and HandZone to simplify #4974. * Include <array> header * Header spacing
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7 changed files with 58 additions and 99 deletions
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@ -120,10 +120,10 @@ void ThemeManager::themeChangedSlot()
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if (dirPath.isEmpty()) {
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// set default values
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QDir::setSearchPaths("theme", DEFAULT_RESOURCE_PATHS);
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handBgBrush = HANDZONE_BG_DEFAULT;
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tableBgBrush = TABLEZONE_BG_DEFAULT;
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playerBgBrush = PLAYERZONE_BG_DEFAULT;
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stackBgBrush = STACKZONE_BG_DEFAULT;
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brushes[Role::Hand] = HANDZONE_BG_DEFAULT;
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brushes[Role::Table] = TABLEZONE_BG_DEFAULT;
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brushes[Role::Player] = PLAYERZONE_BG_DEFAULT;
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brushes[Role::Stack] = STACKZONE_BG_DEFAULT;
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} else {
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// resources
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QStringList resources;
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@ -132,73 +132,58 @@ void ThemeManager::themeChangedSlot()
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// zones bg
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dir.cd("zones");
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handBgBrush = loadBrush(HANDZONE_BG_NAME, HANDZONE_BG_DEFAULT);
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tableBgBrush = loadBrush(TABLEZONE_BG_NAME, TABLEZONE_BG_DEFAULT);
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playerBgBrush = loadBrush(PLAYERZONE_BG_NAME, PLAYERZONE_BG_DEFAULT);
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stackBgBrush = loadBrush(STACKZONE_BG_NAME, STACKZONE_BG_DEFAULT);
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brushes[Role::Hand] = loadBrush(HANDZONE_BG_NAME, HANDZONE_BG_DEFAULT);
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brushes[Role::Table] = loadBrush(TABLEZONE_BG_NAME, TABLEZONE_BG_DEFAULT);
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brushes[Role::Player] = loadBrush(PLAYERZONE_BG_NAME, PLAYERZONE_BG_DEFAULT);
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brushes[Role::Stack] = loadBrush(STACKZONE_BG_NAME, STACKZONE_BG_DEFAULT);
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}
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for (auto &brushCache : brushesCache) {
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brushCache.clear();
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}
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tableBgBrushesCache.clear();
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stackBgBrushesCache.clear();
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playerBgBrushesCache.clear();
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handBgBrushesCache.clear();
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QPixmapCache::clear();
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emit themeChanged();
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}
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QBrush ThemeManager::getExtraTableBgBrush(QString extraNumber, QBrush &fallbackBrush)
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static QString roleBgName(ThemeManager::Role role)
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{
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QBrush returnBrush;
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switch (role) {
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case ThemeManager::Hand:
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return HANDZONE_BG_NAME;
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if (!tableBgBrushesCache.contains(extraNumber.toInt())) {
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returnBrush = loadExtraBrush(TABLEZONE_BG_NAME + extraNumber, fallbackBrush);
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tableBgBrushesCache.insert(extraNumber.toInt(), returnBrush);
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} else {
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returnBrush = tableBgBrushesCache.value(extraNumber.toInt());
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case ThemeManager::Player:
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return PLAYERZONE_BG_NAME;
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case ThemeManager::Stack:
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return STACKZONE_BG_NAME;
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case ThemeManager::Table:
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return TABLEZONE_BG_NAME;
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default:
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Q_ASSERT(false);
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}
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return returnBrush;
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}
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QBrush ThemeManager::getExtraStackBgBrush(QString extraNumber, QBrush &fallbackBrush)
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QBrush &ThemeManager::getBgBrush(Role role)
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{
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QBrush returnBrush;
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if (!stackBgBrushesCache.contains(extraNumber.toInt())) {
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returnBrush = loadExtraBrush(STACKZONE_BG_NAME + extraNumber, fallbackBrush);
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stackBgBrushesCache.insert(extraNumber.toInt(), returnBrush);
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} else {
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returnBrush = stackBgBrushesCache.value(extraNumber.toInt());
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}
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return returnBrush;
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return brushes[role];
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}
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QBrush ThemeManager::getExtraPlayerBgBrush(QString extraNumber, QBrush &fallbackBrush)
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QBrush ThemeManager::getExtraBgBrush(Role role, int zoneId)
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{
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QBrush returnBrush;
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if (!playerBgBrushesCache.contains(extraNumber.toInt())) {
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returnBrush = loadExtraBrush(PLAYERZONE_BG_NAME + extraNumber, fallbackBrush);
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playerBgBrushesCache.insert(extraNumber.toInt(), returnBrush);
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} else {
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returnBrush = playerBgBrushesCache.value(extraNumber.toInt());
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if (zoneId <= 0) {
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return getBgBrush(role);
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}
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return returnBrush;
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}
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QBrushMap &brushCache = brushesCache[role];
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QBrush ThemeManager::getExtraHandBgBrush(QString extraNumber, QBrush &fallbackBrush)
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{
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QBrush returnBrush;
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if (!handBgBrushesCache.contains(extraNumber.toInt())) {
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returnBrush = loadExtraBrush(HANDZONE_BG_NAME + extraNumber, fallbackBrush);
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handBgBrushesCache.insert(extraNumber.toInt(), returnBrush);
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} else {
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returnBrush = handBgBrushesCache.value(extraNumber.toInt());
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if (!brushCache.contains(zoneId)) {
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QBrush brush = loadExtraBrush(roleBgName(role) + QString::number(zoneId), getBgBrush(role));
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brushCache.insert(zoneId, brush);
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return brush;
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}
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return returnBrush;
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return brushCache.value(zoneId);
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}
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