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Lint.
Took 3 minutes
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commit
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4 changed files with 16 additions and 14 deletions
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@ -253,7 +253,8 @@ void TabGame::resetChatAndPhase()
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void TabGame::emitUserEvent()
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void TabGame::emitUserEvent()
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{
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{
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bool globalEvent = !game->getPlayerManager()->isSpectator() || SettingsCache::instance().getSpectatorNotificationsEnabled();
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bool globalEvent =
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!game->getPlayerManager()->isSpectator() || SettingsCache::instance().getSpectatorNotificationsEnabled();
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emit userEvent(globalEvent);
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emit userEvent(globalEvent);
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updatePlayerListDockTitle();
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updatePlayerListDockTitle();
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}
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}
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@ -267,15 +268,16 @@ void TabGame::updatePlayerListDockTitle()
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{
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{
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QString tabText = " | " + (replayManager->replay ? tr("Replay") : tr("Game")) + " #" +
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QString tabText = " | " + (replayManager->replay ? tr("Replay") : tr("Game")) + " #" +
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QString::number(game->getGameMetaInfo()->gameId());
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QString::number(game->getGameMetaInfo()->gameId());
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QString userCountInfo = QString(" %1/%2").arg(game->getPlayerManager()->getPlayerCount()).arg(game->getGameMetaInfo()->maxPlayers());
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QString userCountInfo =
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QString(" %1/%2").arg(game->getPlayerManager()->getPlayerCount()).arg(game->getGameMetaInfo()->maxPlayers());
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playerListDock->setWindowTitle(tr("Player List") + userCountInfo +
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playerListDock->setWindowTitle(tr("Player List") + userCountInfo +
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(playerListDock->isWindow() ? tabText : QString()));
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(playerListDock->isWindow() ? tabText : QString()));
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}
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}
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void TabGame::retranslateUi()
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void TabGame::retranslateUi()
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{
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{
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QString tabText =
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QString tabText = " | " + (replayManager->replay ? tr("Replay") : tr("Game")) + " #" +
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" | " + (replayManager->replay ? tr("Replay") : tr("Game")) + " #" + QString::number(game->getGameMetaInfo()->gameId());
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QString::number(game->getGameMetaInfo()->gameId());
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updatePlayerListDockTitle();
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updatePlayerListDockTitle();
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cardInfoDock->setWindowTitle(tr("Card Info") + (cardInfoDock->isWindow() ? tabText : QString()));
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cardInfoDock->setWindowTitle(tr("Card Info") + (cardInfoDock->isWindow() ? tabText : QString()));
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@ -668,7 +670,8 @@ Player *TabGame::addPlayer(Player *newPlayer)
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messageLog->connectToPlayerEventHandler(newPlayer->getPlayerEventHandler());
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messageLog->connectToPlayerEventHandler(newPlayer->getPlayerEventHandler());
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if (game->getGameState()->getIsLocalGame() ||
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if (game->getGameState()->getIsLocalGame() ||
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(game->getPlayerManager()->isLocalPlayer(newPlayer->getPlayerInfo()->getId()) && !game->getPlayerManager()->isSpectator())) {
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(game->getPlayerManager()->isLocalPlayer(newPlayer->getPlayerInfo()->getId()) &&
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!game->getPlayerManager()->isSpectator())) {
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addLocalPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
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addLocalPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
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}
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}
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@ -924,7 +927,8 @@ void TabGame::createMenuItems()
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connect(aReverseTurn, &QAction::triggered, game->getGameEventHandler(), &GameEventHandler::handleReverseTurn);
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connect(aReverseTurn, &QAction::triggered, game->getGameEventHandler(), &GameEventHandler::handleReverseTurn);
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aRemoveLocalArrows = new QAction(this);
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aRemoveLocalArrows = new QAction(this);
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connect(aRemoveLocalArrows, &QAction::triggered, this, &TabGame::actRemoveLocalArrows);
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connect(aRemoveLocalArrows, &QAction::triggered, this, &TabGame::actRemoveLocalArrows);
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connect(this, &TabGame::arrowDeletionRequested, game->getGameEventHandler(), &GameEventHandler::handleArrowDeletion);
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connect(this, &TabGame::arrowDeletionRequested, game->getGameEventHandler(),
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&GameEventHandler::handleArrowDeletion);
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aRotateViewCW = new QAction(this);
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aRotateViewCW = new QAction(this);
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connect(aRotateViewCW, &QAction::triggered, this, &TabGame::actRotateViewCW);
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connect(aRotateViewCW, &QAction::triggered, this, &TabGame::actRotateViewCW);
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aRotateViewCCW = new QAction(this);
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aRotateViewCCW = new QAction(this);
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@ -323,7 +323,8 @@ void PlayerActions::actDrawCards()
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int deckSize = player->getDeckZone()->getCards().size();
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int deckSize = player->getDeckZone()->getCards().size();
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bool ok;
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bool ok;
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int number = QInputDialog::getInt(/* player->getGame() */ nullptr, tr("Draw cards"),
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int number = QInputDialog::getInt(/* player->getGame() */ nullptr, tr("Draw cards"),
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tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1, deckSize, 1, &ok);
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tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
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deckSize, 1, &ok);
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if (ok) {
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if (ok) {
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defaultNumberTopCards = number;
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defaultNumberTopCards = number;
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Command_DrawCards cmd;
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Command_DrawCards cmd;
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@ -747,7 +748,8 @@ void PlayerActions::actDrawBottomCards()
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bool ok;
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bool ok;
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int number = QInputDialog::getInt(/* player->getGame() */ nullptr, tr("Draw bottom cards"),
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int number = QInputDialog::getInt(/* player->getGame() */ nullptr, tr("Draw bottom cards"),
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tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1, maxCards, 1, &ok);
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tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
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maxCards, 1, &ok);
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if (!ok) {
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if (!ok) {
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return;
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return;
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} else if (number > maxCards) {
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} else if (number > maxCards) {
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@ -54,8 +54,7 @@ bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
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return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
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return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
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}
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}
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PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor,
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PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, Game *_game, QWidget *parent)
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AbstractClient *_client, Game *_game, QWidget *parent)
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: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
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: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
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{
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{
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readyIcon = QPixmap("theme:icons/ready_start");
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readyIcon = QPixmap("theme:icons/ready_start");
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@ -9,10 +9,7 @@
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#include <QPixmapCache>
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#include <QPixmapCache>
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#include <QtMath>
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#include <QtMath>
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PlayerCounter::PlayerCounter(Player *_player,
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PlayerCounter::PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
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int _id,
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const QString &_name,
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int _value, QGraphicsItem *parent)
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: AbstractCounter(_player, _id, _name, false, _value, false, parent)
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: AbstractCounter(_player, _id, _name, false, _value, false, parent)
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{
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{
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}
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}
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