[Game] Use TableZoneLogic::ROW_COUNT directly per review

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BruebachL 2026-10-13 11:48:13 +02:00 • committed by GitHub
parent c7605a51e2
commit 276cdebed4
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2 changed files with 4 additions and 7 deletions

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@ -62,7 +62,7 @@ TableZone::TableZone(TableZoneLogic *_logic, bool _mirrored, QGraphicsItem *pare
updateBg();
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CardDimensions::HEIGHT + (TABLEROWS - 1) * PADDING_Y;
height = MARGIN_TOP + MARGIN_BOTTOM + TableZoneLogic::ROW_COUNT * CardDimensions::HEIGHT + (TableZoneLogic::ROW_COUNT - 1) * PADDING_Y;
width = MIN_WIDTH;
currentMinimumWidth = width;
@ -397,7 +397,7 @@ QPointF TableZone::mapFromGrid(QPoint gridPoint) const
}
if (isInverted()) {
gridPoint.setY(TABLEROWS - 1 - gridPoint.y());
gridPoint.setY(TableZoneLogic::ROW_COUNT - 1 - gridPoint.y());
}
// Start with margin plus stacked card offset
@ -426,7 +426,7 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
gridPointY = TableZoneLogic::clampValidTableRow(gridPointY);
if (isInverted()) {
gridPointY = TABLEROWS - 1 - gridPointY;
gridPointY = TableZoneLogic::ROW_COUNT - 1 - gridPointY;
}
// Calculating the x-coordinate of the grid space requires adding up the