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fixed issue #66: game creators can't kick spectators; unfortunately, this fix is client-side
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3 changed files with 1 additions and 13 deletions
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@ -210,7 +210,6 @@ public:
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bool getSpectatorsSeeEverything() const { return gameInfo.spectators_omniscient(); }
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Player *getActiveLocalPlayer() const;
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AbstractClient *getClientForPlayer(int playerId) const;
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int getPlayerIdByName(const QString &playerName) const;
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void setActiveCard(CardItem *_card) { activeCard = _card; }
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CardItem *getActiveCard() const { return activeCard; }
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