[Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.
This commit is contained in:
Lukas Brübach 2026-11-01 17:03:17 +01:00
parent 60f7710d9f
commit 28c200e950
15 changed files with 76 additions and 85 deletions

View file

@ -47,10 +47,11 @@ TabPublicDecks::TabPublicDecks(TabSupervisor *_tabSupervisor, AbstractClient *_c
titleLabel = new QLabel(tr("Public decks of %1").arg(userName.toHtmlEscaped()), this);
// Family comes from the InterfaceDefault theme role; bold stays caller-side.
titleLabel->setFont(QtUtils::boldFont(themeManager->appFont(AppFont::InterfaceDefault)));
connect(themeManager, &ThemeManager::fontsChanged, this, [this]() {
auto applyTitleFont = [this]() {
titleLabel->setFont(QtUtils::boldFont(themeManager->appFont(AppFont::InterfaceDefault)));
});
};
applyTitleFont();
connect(themeManager, &ThemeManager::fontsChanged, this, applyTitleFont);
auto *headerLayout = new QHBoxLayout;
headerLayout->addWidget(titleLabel);