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[Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice.
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15 changed files with 76 additions and 85 deletions
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@ -47,10 +47,11 @@ TabPublicDecks::TabPublicDecks(TabSupervisor *_tabSupervisor, AbstractClient *_c
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titleLabel = new QLabel(tr("Public decks of %1").arg(userName.toHtmlEscaped()), this);
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// Family comes from the InterfaceDefault theme role; bold stays caller-side.
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titleLabel->setFont(QtUtils::boldFont(themeManager->appFont(AppFont::InterfaceDefault)));
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connect(themeManager, &ThemeManager::fontsChanged, this, [this]() {
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auto applyTitleFont = [this]() {
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titleLabel->setFont(QtUtils::boldFont(themeManager->appFont(AppFont::InterfaceDefault)));
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});
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};
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applyTitleFont();
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connect(themeManager, &ThemeManager::fontsChanged, this, applyTitleFont);
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auto *headerLayout = new QHBoxLayout;
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headerLayout->addWidget(titleLabel);
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