[Fix-Warnings] Replace types with auto for game/ files

This commit is contained in:
Brübach, Lukas 2025-11-28 22:34:24 +01:00
parent 6d8c4772f6
commit 2987c7a8a1
3 changed files with 15 additions and 15 deletions

View file

@ -364,7 +364,7 @@ CardItem *GameScene::findTopmostCardInZone(const QList<QGraphicsItem *> &items,
qreal maxZ = -1; qreal maxZ = -1;
for (QGraphicsItem *item : items) { for (QGraphicsItem *item : items) {
CardItem *card = qgraphicsitem_cast<CardItem *>(item); auto *card = qgraphicsitem_cast<CardItem *>(item);
if (!card) if (!card)
continue; continue;
@ -404,7 +404,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
} }
} }
ZoneViewWidget *item = auto *item =
new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false, false, {}, isReversed); new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false, false, {}, isReversed);
zoneViews.append(item); zoneViews.append(item);
@ -431,7 +431,7 @@ void GameScene::addRevealedZoneView(Player *player,
const QList<const ServerInfo_Card *> &cardList, const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission) bool withWritePermission)
{ {
ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, withWritePermission, cardList); auto *item = new ZoneViewWidget(player, zone, -2, true, withWritePermission, cardList);
zoneViews.append(item); zoneViews.append(item);
connect(item, &ZoneViewWidget::closePressed, this, &GameScene::removeZoneView); connect(item, &ZoneViewWidget::closePressed, this, &GameScene::removeZoneView);
addItem(item); addItem(item);

View file

@ -34,7 +34,7 @@ void GameView::resizeEvent(QResizeEvent *event)
{ {
QGraphicsView::resizeEvent(event); QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene()); auto *s = dynamic_cast<GameScene *>(scene());
if (s) if (s)
s->processViewSizeChange(event->size()); s->processViewSizeChange(event->size());

View file

@ -110,17 +110,17 @@ PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
auto *aDrawCard = new QAction(this); auto *aDrawCard = new QAction(this);
connect(aDrawCard, &QAction::triggered, this, &PhasesToolbar::actDrawCard); connect(aDrawCard, &QAction::triggered, this, &PhasesToolbar::actDrawCard);
PhaseButton *untapButton = new PhaseButton("untap", this, aUntapAll); auto *untapButton = new PhaseButton("untap", this, aUntapAll);
PhaseButton *upkeepButton = new PhaseButton("upkeep", this); auto *upkeepButton = new PhaseButton("upkeep", this);
PhaseButton *drawButton = new PhaseButton("draw", this, aDrawCard); auto *drawButton = new PhaseButton("draw", this, aDrawCard);
PhaseButton *main1Button = new PhaseButton("main1", this); auto *main1Button = new PhaseButton("main1", this);
PhaseButton *combatStartButton = new PhaseButton("combat_start", this); auto *combatStartButton = new PhaseButton("combat_start", this);
PhaseButton *combatAttackersButton = new PhaseButton("combat_attackers", this); auto *combatAttackersButton = new PhaseButton("combat_attackers", this);
PhaseButton *combatBlockersButton = new PhaseButton("combat_blockers", this); auto *combatBlockersButton = new PhaseButton("combat_blockers", this);
PhaseButton *combatDamageButton = new PhaseButton("combat_damage", this); auto *combatDamageButton = new PhaseButton("combat_damage", this);
PhaseButton *combatEndButton = new PhaseButton("combat_end", this); auto *combatEndButton = new PhaseButton("combat_end", this);
PhaseButton *main2Button = new PhaseButton("main2", this); auto *main2Button = new PhaseButton("main2", this);
PhaseButton *cleanupButton = new PhaseButton("cleanup", this); auto *cleanupButton = new PhaseButton("cleanup", this);
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton << combatAttackersButton buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton << combatAttackersButton
<< combatBlockersButton << combatDamageButton << combatEndButton << main2Button << cleanupButton; << combatBlockersButton << combatDamageButton << combatEndButton << main2Button << cleanupButton;