Specify reason when on game leave; fix #2624 (#2633)

* fix #2624

* feedback++
This commit is contained in:
ctrlaltca 2017-04-24 22:20:08 +02:00 committed by GitHub
parent 38ad71b06a
commit 29904c49da
8 changed files with 48 additions and 16 deletions

View file

@ -42,10 +42,10 @@ void MessageLogWidget::logJoin(Player *player)
appendHtmlServerMessage(tr("%1 has joined the game.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logLeave(Player *player)
void MessageLogWidget::logLeave(Player *player, QString reason)
{
soundEngine->playSound("player_leave");
appendHtmlServerMessage(tr("%1 has left the game.").arg(sanitizeHtml(player->getName())));
appendHtmlServerMessage(tr("%1 has left the game (%2).").arg(sanitizeHtml(player->getName()), sanitizeHtml(reason)));
}
void MessageLogWidget::logGameClosed()
@ -64,10 +64,10 @@ void MessageLogWidget::logJoinSpectator(QString name)
appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logLeaveSpectator(QString name)
void MessageLogWidget::logLeaveSpectator(QString name, QString reason)
{
soundEngine->playSound("spectator_leave");
appendHtmlServerMessage(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
appendHtmlServerMessage(tr("%1 is not watching the game any more (%2).").arg(sanitizeHtml(name), sanitizeHtml(reason)));
}
void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideboardSize)

View file

@ -40,11 +40,11 @@ public slots:
void logGameJoined(int gameId);
void logReplayStarted(int gameId);
void logJoin(Player *player);
void logLeave(Player *player);
void logLeave(Player *player, QString reason);
void logGameClosed();
void logKicked();
void logJoinSpectator(QString name);
void logLeaveSpectator(QString name);
void logLeaveSpectator(QString name, QString reason);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logReadyStart(Player *player);
void logNotReadyStart(Player *player);

View file

@ -891,12 +891,12 @@ void TabGame::eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, c
messageLog->logSpectatorSay(QString::fromStdString(userInfo.name()), UserLevelFlags(userInfo.user_level()), QString::fromStdString(userInfo.privlevel()), QString::fromStdString(event.message()));
}
void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
void TabGame::eventSpectatorLeave(const Event_Leave & event, int eventPlayerId, const GameEventContext & /*context*/)
{
QString playerName = "@" + QString::fromStdString(spectators.value(eventPlayerId).name());
if (sayEdit && autocompleteUserList.removeOne(playerName))
sayEdit->setCompletionList(autocompleteUserList);
messageLog->logLeaveSpectator(QString::fromStdString(spectators.value(eventPlayerId).name()));
messageLog->logLeaveSpectator(QString::fromStdString(spectators.value(eventPlayerId).name()), getLeaveReason(event.reason()));
playerListWidget->removePlayer(eventPlayerId);
spectators.remove(eventPlayerId);
@ -1042,7 +1042,26 @@ void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const Ga
emitUserEvent();
}
void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
QString TabGame::getLeaveReason(Event_Leave::LeaveReason reason)
{
switch(reason)
{
case Event_Leave::USER_KICKED:
return tr("kicked by game host or moderator");
break;
case Event_Leave::USER_LEFT:
return tr("player left the game");
break;
case Event_Leave::USER_DISCONNECTED:
return tr("player disconnected from server");
break;
case Event_Leave::OTHER:
default:
return tr("reason unknown");
break;
}
}
void TabGame::eventLeave(const Event_Leave & event, int eventPlayerId, const GameEventContext & /*context*/)
{
Player *player = players.value(eventPlayerId, 0);
if (!player)
@ -1052,7 +1071,7 @@ void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const
if(sayEdit && autocompleteUserList.removeOne(playerName))
sayEdit->setCompletionList(autocompleteUserList);
messageLog->logLeave(player);
messageLog->logLeave(player, getLeaveReason(event.reason()));
playerListWidget->removePlayer(eventPlayerId);
players.remove(eventPlayerId);
emit playerRemoved(player);

View file

@ -6,6 +6,7 @@
#include <QCompleter>
#include "tab.h"
#include "pb/serverinfo_game.pb.h"
#include "pb/event_leave.pb.h"
class AbstractClient;
class CardDatabase;
@ -186,6 +187,7 @@ private:
void createPlayAreaWidget(bool bReplay=false);
void createDeckViewContainerWidget(bool bReplay=false);
void createReplayDock();
QString getLeaveReason(Event_Leave::LeaveReason reason);
signals:
void gameClosing(TabGame *tab);
void playerAdded(Player *player);