Specify reason when on game leave; fix #2624 (#2633)

* fix #2624

* feedback++
This commit is contained in:
ctrlaltca 2017-04-24 22:20:08 +02:00 committed by GitHub
parent 38ad71b06a
commit 29904c49da
8 changed files with 48 additions and 16 deletions

View file

@ -5,4 +5,11 @@ message Event_Leave {
extend GameEvent {
optional Event_Leave ext = 1001;
}
enum LeaveReason {
OTHER = 1;
USER_KICKED = 2;
USER_LEFT = 3;
USER_DISCONNECTED = 4;
}
optional LeaveReason reason = 1;
}

View file

@ -471,7 +471,7 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, Respons
createGameJoinedEvent(newPlayer, rc, false);
}
void Server_Game::removePlayer(Server_Player *player)
void Server_Game::removePlayer(Server_Player *player, Event_Leave::LeaveReason reason)
{
room->getServer()->removePersistentPlayer(QString::fromStdString(player->getUserInfo()->name()), room->getId(), gameId, player->getPlayerId());
players.remove(player->getPlayerId());
@ -479,7 +479,10 @@ void Server_Game::removePlayer(Server_Player *player)
GameEventStorage ges;
removeArrowsRelatedToPlayer(ges, player);
unattachCards(ges, player);
ges.enqueueGameEvent(Event_Leave(), player->getPlayerId());
Event_Leave event;
event.set_reason(reason);
ges.enqueueGameEvent(event, player->getPlayerId());
ges.sendToGame(this);
bool playerActive = activePlayer == player->getPlayerId();
@ -585,7 +588,7 @@ bool Server_Game::kickPlayer(int playerId)
playerToKick->sendGameEvent(*gec);
delete gec;
removePlayer(playerToKick);
removePlayer(playerToKick, Event_Leave::USER_KICKED);
return true;
}

View file

@ -29,6 +29,7 @@
#include "server_response_containers.h"
#include "pb/response.pb.h"
#include "pb/serverinfo_game.pb.h"
#include "pb/event_leave.pb.h"
class QTimer;
class GameEventContainer;
@ -103,7 +104,7 @@ public:
Response::ResponseCode checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions);
bool containsUser(const QString &userName) const;
void addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate = true);
void removePlayer(Server_Player *player);
void removePlayer(Server_Player *player, Event_Leave::LeaveReason reason);
void removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player);
void unattachCards(GameEventStorage &ges, Server_Player *player);
bool kickPlayer(int playerId);

View file

@ -616,7 +616,7 @@ Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, c
Response::ResponseCode Server_Player::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
game->removePlayer(this);
game->removePlayer(this, Event_Leave::USER_LEFT);
return Response::RespOk;
}
@ -1715,7 +1715,7 @@ void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterfac
void Server_Player::disconnectClient()
{
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator)
game->removePlayer(this);
game->removePlayer(this, Event_Leave::USER_DISCONNECTED);
else
setUserInterface(0);
}