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[App] Add onboarding wizard (#7064)
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* [App] Add onboarding wizard Took 10 minutes Took 3 minutes Took 7 minutes Took 9 minutes Took 2 minutes Took 1 minute Took 7 minutes * Adjust CI Took 14 minutes Took 56 seconds Took 2 seconds Took 3 seconds * Adjust CI again Took 14 minutes Took 2 seconds * Comments and fixes Took 9 seconds Took 1 minute * Rebase. Took 5 minutes Took 50 seconds Took 15 seconds * Comments. Took 7 minutes * CI lol Took 3 minutes * CI again lol Took 4 minutes * Drop some settings, add some new ones. Took 19 minutes * Resize when expanding section Took 4 minutes Took 3 minutes Took 7 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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45 changed files with 3207 additions and 336 deletions
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import QtQuick
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Item {
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id: root
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ShaderEffect {
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id: effectA
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anchors.fill: parent
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opacity: bannerConfig.frontIsA ? 1.0 : 0.0
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Behavior on opacity { NumberAnimation { duration: 450; easing.type: Easing.InOutCubic } }
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property real iTime: bannerConfig.time
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property real uAspect: bannerConfig.aspect
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property real uMode: bannerConfig.modeA
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property real uSpeed: bannerConfig.speedA
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property real uSeed: bannerConfig.seedA
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property vector4d uColorA: Qt.vector4d(bannerConfig.colorA.r, bannerConfig.colorA.g, bannerConfig.colorA.b, 1.0)
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property vector4d uColorB: Qt.vector4d(bannerConfig.colorB.r, bannerConfig.colorB.g, bannerConfig.colorB.b, 1.0)
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property vector4d uAccent: Qt.vector4d(bannerConfig.accent.r, bannerConfig.accent.g, bannerConfig.accent.b, 1.0)
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property real uLogoGlow: bannerConfig.logoGlow
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fragmentShader: "qrc:/onboarding/shaders/brand_banner.frag.qsb"
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}
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ShaderEffect {
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id: effectB
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anchors.fill: parent
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opacity: bannerConfig.frontIsA ? 0.0 : 1.0
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Behavior on opacity { NumberAnimation { duration: 450; easing.type: Easing.InOutCubic } }
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property real iTime: bannerConfig.time
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property real uAspect: bannerConfig.aspect
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property real uMode: bannerConfig.modeB
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property real uSpeed: bannerConfig.speedB
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property real uSeed: bannerConfig.seedB
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property vector4d uColorA: Qt.vector4d(bannerConfig.colorA.r, bannerConfig.colorA.g, bannerConfig.colorA.b, 1.0)
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property vector4d uColorB: Qt.vector4d(bannerConfig.colorB.r, bannerConfig.colorB.g, bannerConfig.colorB.b, 1.0)
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property vector4d uAccent: Qt.vector4d(bannerConfig.accent.r, bannerConfig.accent.g, bannerConfig.accent.b, 1.0)
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property real uLogoGlow: bannerConfig.logoGlow
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fragmentShader: "qrc:/onboarding/shaders/brand_banner.frag.qsb"
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}
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// The hero logo itself — breathes cleanly over a 0.5–1.0 opacity range
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Image {
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id: logo
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anchors.centerIn: parent
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visible: bannerConfig.logoVisible
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source: "qrc:/resources/cockatrice-logo-white.svg"
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width: root.height * 0.6
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height: width * (sourceSize.height > 0 ? sourceSize.height / Math.max(sourceSize.width, 1) : 1)
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fillMode: Image.PreserveAspectFit
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smooth: true
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opacity: 0.5 + 0.5 * bannerConfig.logoGlow
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sourceSize: Qt.size(256, 256)
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Behavior on opacity { NumberAnimation { duration: 300; easing.type: Easing.InOutSine } }
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transform: Scale {
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origin.x: logo.width / 2
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origin.y: logo.height / 2
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xScale: 0.94 + 0.06 * bannerConfig.logoGlow
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yScale: 0.94 + 0.06 * bannerConfig.logoGlow
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}
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}
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}
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