refactored deck editor UI key shortcuts

The global shortcuts were removed in favor of key events
which are only triggered when a widget has focus. This is
necessary to allow different widgets to react differently
to the 'enter' key. The current key configuration is:
search edit focused:
  * left/right: decrease/increase card count for selected database card
  * enter: add selected card to deck
  * ctrl-enter: add selected card to deck sideboard
  * ctrl-left/right: decrease/increase card count in sideboard for selected card

database focused: the same as with search edit.

deckview focused:
  * left/right: decrease/increase card count for selected deckview card
  * enter: increase count for selected deckview card
  * delete/backspace: delete selected card from deck
This commit is contained in:
sylvanbasilisk 2014-03-24 21:03:26 +00:00
parent f6e9676c75
commit 2b7ea0c983
9 changed files with 212 additions and 30 deletions

View file

@ -169,8 +169,7 @@ Qt::ItemFlags DeckListModel::flags(const QModelIndex &index) const
return 0;
Qt::ItemFlags result = Qt::ItemIsEnabled;
if (getNode<DecklistModelCardNode *>(index))
result |= Qt::ItemIsSelectable;
result |= Qt::ItemIsSelectable;
return result;
}
@ -236,6 +235,38 @@ InnerDecklistNode *DeckListModel::createNodeIfNeeded(const QString &name, InnerD
return newNode;
}
DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName, const QString &zoneName) const
{
InnerDecklistNode *zoneNode, *typeNode;
CardInfo *info;
QString cardType;
zoneNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName));
if(!zoneNode)
return NULL;
info = db->getCard(cardName);
if(!info)
return NULL;
cardType = info->getMainCardType();
typeNode = dynamic_cast<InnerDecklistNode *>(zoneNode->findChild(cardType));
if(!typeNode)
return NULL;
return dynamic_cast<DecklistModelCardNode *>(typeNode->findChild(cardName));
}
QModelIndex DeckListModel::findCard(const QString &cardName, const QString &zoneName) const
{
DecklistModelCardNode *cardNode;
cardNode = findCardNode(cardName, zoneName);
if(!cardNode)
return QModelIndex();
return nodeToIndex(cardNode);
}
QModelIndex DeckListModel::addCard(const QString &cardName, const QString &zoneName)
{
InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root);