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get UserListProxy from TabSupervisor instead of passing it in the constructor (#5490)
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14 changed files with 32 additions and 52 deletions
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@ -15,6 +15,7 @@
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#include "../../main.h"
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#include "../../server/message_log_widget.h"
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#include "../../server/pending_command.h"
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#include "../../server/user/user_list_manager.h"
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#include "../../settings/cache_settings.h"
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#include "../game_logic/abstract_client.h"
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#include "../network/replay_timeline_widget.h"
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@ -123,16 +124,16 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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}
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TabGame::TabGame(TabSupervisor *_tabSupervisor,
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UserListProxy *_userListProxy,
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QList<AbstractClient *> &_clients,
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const Event_GameJoined &event,
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const QMap<int, QString> &_roomGameTypes)
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: Tab(_tabSupervisor), userListProxy(_userListProxy), clients(_clients), gameInfo(event.game_info()),
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roomGameTypes(_roomGameTypes), hostId(event.host_id()), localPlayerId(event.player_id()),
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isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(event.spectator()), judge(event.judge()),
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gameStateKnown(false), resuming(event.resuming()), currentPhase(-1), activeCard(nullptr), gameClosed(false),
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replay(nullptr), replayPlayButton(nullptr), replayFastForwardButton(nullptr), aReplaySkipForward(nullptr),
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aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr), aReplaySkipBackwardBig(nullptr), replayDock(nullptr)
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: Tab(_tabSupervisor), userListProxy(_tabSupervisor->getUserListManager()), clients(_clients),
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gameInfo(event.game_info()), roomGameTypes(_roomGameTypes), hostId(event.host_id()),
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localPlayerId(event.player_id()), isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(event.spectator()),
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judge(event.judge()), gameStateKnown(false), resuming(event.resuming()), currentPhase(-1), activeCard(nullptr),
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gameClosed(false), replay(nullptr), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
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aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
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aReplaySkipBackwardBig(nullptr), replayDock(nullptr)
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{
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// THIS CTOR IS USED ON GAMES
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gameInfo.set_started(false);
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@ -1684,7 +1685,7 @@ void TabGame::createPlayerListDock(bool bReplay)
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void TabGame::createMessageDock(bool bReplay)
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{
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messageLog = new MessageLogWidget(tabSupervisor, userListProxy, this);
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messageLog = new MessageLogWidget(tabSupervisor, this);
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connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfoFrameWidget, SLOT(setCard(QString)));
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connect(messageLog, &MessageLogWidget::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
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connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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