delete overloaded signal in PendingCommand (#5477)

* remove overloaded signal since no one was using it

* remove usages of qOverload

* turns out new slot/signal syntax can ignore extra params
This commit is contained in:
RickyRister 2025-01-15 05:16:06 -08:00 committed by GitHub
parent 3a740f0bde
commit 2d02955f8b
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GPG key ID: B5690EEEBB952194
11 changed files with 21 additions and 39 deletions

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@ -77,9 +77,7 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
cmd.set_is_reversed(isReversed);
PendingCommand *pend = player->prepareGameCommand(cmd);
connect(pend,
qOverload<const Response &, const CommandContainer &, const QVariant &>(&PendingCommand::finished),
this, &ZoneViewZone::zoneDumpReceived);
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
player->sendGameCommand(pend);
} else {
const CardList &c = origZone->getCards();
@ -93,9 +91,7 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
}
}
void ZoneViewZone::zoneDumpReceived(const Response &r,
const CommandContainer & /* commandContainer */,
const QVariant & /* extraData */)
void ZoneViewZone::zoneDumpReceived(const Response &r)
{
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
const int respCardListSize = resp.zone_info().card_list_size();