[Server_AbstractParticipant] Rename bool getters (#6492)

* [Server_AbstractParticipant] Rename bool getters

* reformat
This commit is contained in:
RickyRister 2026-01-04 21:34:32 -08:00 committed by GitHub
parent 746f2af044
commit 2d5e8deb75
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3 changed files with 16 additions and 17 deletions

View file

@ -89,11 +89,11 @@ public:
{ {
return playerId; return playerId;
} }
bool getSpectator() const bool isSpectator() const
{ {
return spectator; return spectator;
} }
bool getJudge() const bool isJudge() const
{ {
return judge; return judge;
} }

View file

@ -1516,7 +1516,7 @@ Server_AbstractPlayer::cmdRevealCards(const Command_RevealCards &cmd, ResponseCo
zone->addWritePermission(cmd.player_id()); zone->addWritePermission(cmd.player_id());
} }
if (getJudge()) { if (isJudge()) {
ges.setOverwriteOwnership(true); ges.setOverwriteOwnership(true);
} }

View file

@ -189,7 +189,7 @@ void Server_Game::pingClockTimeout()
if (participant == nullptr) if (participant == nullptr)
continue; continue;
if (!participant->getSpectator()) { if (!participant->isSpectator()) {
++playerCount; ++playerCount;
} }
@ -200,7 +200,7 @@ void Server_Game::pingClockTimeout()
} }
if ((participant->getPingTime() != -1) && if ((participant->getPingTime() != -1) &&
(!participant->getSpectator() || participant->getPlayerId() == hostId)) { (!participant->isSpectator() || participant->getPlayerId() == hostId)) {
allPlayersInactive = false; allPlayersInactive = false;
} }
} }
@ -222,7 +222,7 @@ QMap<int, Server_AbstractPlayer *> Server_Game::getPlayers() const // copies poi
QMutexLocker locker(&gameMutex); QMutexLocker locker(&gameMutex);
for (int id : participants.keys()) { for (int id : participants.keys()) {
auto *participant = participants[id]; auto *participant = participants[id];
if (!participant->getSpectator()) { if (!participant->isSpectator()) {
players[id] = static_cast<Server_AbstractPlayer *>(participant); players[id] = static_cast<Server_AbstractPlayer *>(participant);
} }
} }
@ -232,7 +232,7 @@ QMap<int, Server_AbstractPlayer *> Server_Game::getPlayers() const // copies poi
Server_AbstractPlayer *Server_Game::getPlayer(int id) const Server_AbstractPlayer *Server_Game::getPlayer(int id) const
{ {
auto *participant = participants.value(id); auto *participant = participants.value(id);
if (!participant->getSpectator()) { if (!participant->isSpectator()) {
return static_cast<Server_AbstractPlayer *>(participant); return static_cast<Server_AbstractPlayer *>(participant);
} else { } else {
return nullptr; return nullptr;
@ -250,7 +250,7 @@ int Server_Game::getSpectatorCount() const
int result = 0; int result = 0;
for (Server_AbstractParticipant *participant : participants.values()) { for (Server_AbstractParticipant *participant : participants.values()) {
if (participant->getSpectator()) if (participant->isSpectator())
++result; ++result;
} }
return result; return result;
@ -295,8 +295,8 @@ void Server_Game::sendGameStateToPlayers()
// send game state info to clients according to their role in the game // send game state info to clients according to their role in the game
for (auto *participant : participants.values()) { for (auto *participant : participants.values()) {
GameEventContainer *gec; GameEventContainer *gec;
if (participant->getSpectator()) { if (participant->isSpectator()) {
if (spectatorsSeeEverything || participant->getJudge()) { if (spectatorsSeeEverything || participant->isJudge()) {
gec = prepareGameEvent(omniscientEvent, -1); gec = prepareGameEvent(omniscientEvent, -1);
} else { } else {
gec = prepareGameEvent(spectatorNormalEvent, -1); gec = prepareGameEvent(spectatorNormalEvent, -1);
@ -527,7 +527,7 @@ void Server_Game::removeParticipant(Server_AbstractParticipant *participant, Eve
gameId, participant->getPlayerId()); gameId, participant->getPlayerId());
participants.remove(participant->getPlayerId()); participants.remove(participant->getPlayerId());
bool spectator = participant->getSpectator(); bool spectator = participant->isSpectator();
GameEventStorage ges; GameEventStorage ges;
if (!spectator) { if (!spectator) {
auto *player = static_cast<Server_AbstractPlayer *>(participant); auto *player = static_cast<Server_AbstractPlayer *>(participant);
@ -728,8 +728,8 @@ void Server_Game::createGameJoinedEvent(Server_AbstractParticipant *joiningParti
getInfo(*event1.mutable_game_info()); getInfo(*event1.mutable_game_info());
event1.set_host_id(hostId); event1.set_host_id(hostId);
event1.set_player_id(joiningParticipant->getPlayerId()); event1.set_player_id(joiningParticipant->getPlayerId());
event1.set_spectator(joiningParticipant->getSpectator()); event1.set_spectator(joiningParticipant->isSpectator());
event1.set_judge(joiningParticipant->getJudge()); event1.set_judge(joiningParticipant->isJudge());
event1.set_resuming(resuming); event1.set_resuming(resuming);
if (resuming) { if (resuming) {
const QStringList &allGameTypes = room->getGameTypes(); const QStringList &allGameTypes = room->getGameTypes();
@ -747,7 +747,7 @@ void Server_Game::createGameJoinedEvent(Server_AbstractParticipant *joiningParti
event2.set_active_player_id(activePlayer); event2.set_active_player_id(activePlayer);
event2.set_active_phase(activePhase); event2.set_active_phase(activePhase);
bool omniscient = joiningParticipant->getSpectator() && (spectatorsSeeEverything || joiningParticipant->getJudge()); bool omniscient = joiningParticipant->isSpectator() && (spectatorsSeeEverything || joiningParticipant->isJudge());
for (auto *participant : participants.values()) { for (auto *participant : participants.values()) {
participant->getInfo(event2.add_player_list(), joiningParticipant, omniscient, true); participant->getInfo(event2.add_player_list(), joiningParticipant, omniscient, true);
} }
@ -763,9 +763,8 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
cont->set_game_id(gameId); cont->set_game_id(gameId);
for (auto *participant : participants.values()) { for (auto *participant : participants.values()) {
const bool playerPrivate = const bool playerPrivate = (participant->getPlayerId() == privatePlayerId) ||
(participant->getPlayerId() == privatePlayerId) || (participant->isSpectator() && (spectatorsSeeEverything || participant->isJudge()));
(participant->getSpectator() && (spectatorsSeeEverything || participant->getJudge()));
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) || if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate)) (recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
participant->sendGameEvent(*cont); participant->sendGameEvent(*cont);