Refactor files in src/dialogs to new Qt Slot/Signal syntax (#5846)

* Refactor to use new signal/slot syntax in src/dialogs

* add todo comment

* fix build failure

* fix build failure
This commit is contained in:
RickyRister 2025-04-17 20:30:26 -07:00 committed by GitHub
parent 653362567b
commit 2dc1b875d2
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GPG key ID: B5690EEEBB952194
18 changed files with 153 additions and 153 deletions

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@ -117,7 +117,7 @@ void DlgCreateGame::sharedCtor()
grid->addWidget(rememberGameSettings, 3, 0);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
connect(buttonBox, &QDialogButtonBox::rejected, this, &DlgCreateGame::reject);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(grid);
@ -158,8 +158,8 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
clearButton = new QPushButton(tr("&Clear"));
buttonBox->addButton(QDialogButtonBox::Cancel);
buttonBox->addButton(clearButton, QDialogButtonBox::ActionRole);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
connect(clearButton, SIGNAL(clicked()), this, SLOT(actReset()));
connect(buttonBox, &QDialogButtonBox::accepted, this, &DlgCreateGame::actOK);
connect(clearButton, &QPushButton::clicked, this, &DlgCreateGame::actReset);
setWindowTitle(tr("Create game"));
}
@ -204,7 +204,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key()));
}
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(buttonBox, &QDialogButtonBox::accepted, this, &DlgCreateGame::accept);
setWindowTitle(tr("Game information"));
}
@ -279,7 +279,7 @@ void DlgCreateGame::actOK()
SettingsCache::instance().setGameTypes(_gameTypes);
}
PendingCommand *pend = room->prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
connect(pend, &PendingCommand::finished, this, &DlgCreateGame::checkResponse);
room->sendRoomCommand(pend);
buttonBox->setEnabled(false);