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Log the local player joining too.
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@ -265,6 +265,7 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
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if (!player) {
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player = gameState->addPlayer(playerId, prop.user_info(), game);
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emit playerJoined(prop);
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emit logJoinPlayer(player);
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}
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player->processPlayerInfo(playerInfo);
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if (player->getLocal()) {
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