Query local game state correctly from tab_supervisor again

Took 3 minutes
This commit is contained in:
Lukas Brübach 2025-09-10 09:33:29 +02:00
parent d2a0f03625
commit 2df09ebb6b

View file

@ -11,7 +11,7 @@ Game::Game(TabGame *_tab,
gameMetaInfo = new GameMetaInfo(this);
gameMetaInfo->setFromProto(event.game_info());
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
gameState = new GameState(this, 0, event.host_id(), /* _tabSupervisor->getIsLocalGame() */ true, _clients, false,
gameState = new GameState(this, 0, event.host_id(), tab->getTabSupervisor()->getIsLocalGame(), _clients, false,
event.resuming(), -1, false);
playerManager = new PlayerManager(this, event.player_id(), event.spectator(), event.judge());
gameMetaInfo->setStarted(false);