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Query local game state correctly from tab_supervisor again
Took 3 minutes
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1 changed files with 1 additions and 1 deletions
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@ -11,7 +11,7 @@ Game::Game(TabGame *_tab,
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gameMetaInfo = new GameMetaInfo(this);
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gameMetaInfo = new GameMetaInfo(this);
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gameMetaInfo->setFromProto(event.game_info());
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gameMetaInfo->setFromProto(event.game_info());
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gameMetaInfo->setRoomGameTypes(_roomGameTypes);
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gameMetaInfo->setRoomGameTypes(_roomGameTypes);
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gameState = new GameState(this, 0, event.host_id(), /* _tabSupervisor->getIsLocalGame() */ true, _clients, false,
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gameState = new GameState(this, 0, event.host_id(), tab->getTabSupervisor()->getIsLocalGame(), _clients, false,
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event.resuming(), -1, false);
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event.resuming(), -1, false);
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playerManager = new PlayerManager(this, event.player_id(), event.spectator(), event.judge());
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playerManager = new PlayerManager(this, event.player_id(), event.spectator(), event.judge());
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gameMetaInfo->setStarted(false);
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gameMetaInfo->setStarted(false);
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