[DeckList] Refactor and cleanup methods that iterate over nodes (#6407)

* remove helpers

* create getZoneNodes method

* replace direct calls to getRoot and forEachCard

* remove more non-const uses of forEachCard

* make node getter return const lists

* one more usage

* address comment

* address comment again

* fix hash

* fix hashes (for real this time)
This commit is contained in:
RickyRister 2025-12-12 12:37:44 -08:00 committed by GitHub
parent a390c8ada7
commit 2e2682aad4
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16 changed files with 125 additions and 202 deletions

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@ -5,6 +5,7 @@
#include "../player_actions.h"
#include "player_menu.h"
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
UtilityMenu::UtilityMenu(Player *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
@ -65,15 +66,13 @@ void UtilityMenu::populatePredefinedTokensMenu()
return;
}
InnerDecklistNode *tokenZone =
dynamic_cast<InnerDecklistNode *>(_deck->getDeckList()->getRoot()->findChild(DECK_ZONE_TOKENS));
auto tokenCardNodes = _deck->getDeckList()->getCardNodes({DECK_ZONE_TOKENS});
if (tokenZone) {
if (!tokenZone->empty())
setEnabled(true);
if (!tokenCardNodes.isEmpty()) {
setEnabled(true);
for (int i = 0; i < tokenZone->size(); ++i) {
const QString tokenName = tokenZone->at(i)->getName();
for (int i = 0; i < tokenCardNodes.size(); ++i) {
const QString tokenName = tokenCardNodes[i]->getName();
predefinedTokens.append(tokenName);
QAction *a = addAction(tokenName);
if (i < 10) {