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Modularize and Doxygen decklist.cpp (#6099)
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common/deck_list.h
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313
common/deck_list.h
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/**
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* @file decklist.h
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* @brief Defines the DeckList class and supporting types for managing a full
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* deck structure including cards, zones, sideboard plans, and
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* serialization to/from multiple formats. This is a logic class which
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* does not care about Qt or user facing views.
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* See @c DeckListModel for the actual Qt Model to be used for views
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*/
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#ifndef DECKLIST_H
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#define DECKLIST_H
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#include "card_ref.h"
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#include "inner_deck_list_node.h"
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#include <QMap>
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#include <QVector>
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#include <QtCore/QXmlStreamReader>
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#include <QtCore/QXmlStreamWriter>
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#include <common/pb/move_card_to_zone.pb.h>
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class AbstractDecklistNode;
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class DecklistCardNode;
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class CardDatabase;
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class QIODevice;
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class QTextStream;
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class InnerDecklistNode;
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/**
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* @class SideboardPlan
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* @brief Represents a predefined sideboarding strategy for a deck.
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*
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* Sideboard plans store a named list of card movements that should be applied
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* between the mainboard and sideboard for a specific matchup. Each movement
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* is expressed using a `MoveCard_ToZone` protobuf message.
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*
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* ### Responsibilities:
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* - Store the plan name and list of moves.
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* - Support XML serialization/deserialization.
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*
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* ### Typical usage:
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* A deck can contain multiple sideboard plans (e.g., "vs Aggro", "vs Control"),
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* each describing how to transform the main deck into its intended configuration.
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*/
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class SideboardPlan
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{
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private:
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QString name; ///< Human-readable name of this plan.
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QList<MoveCard_ToZone> moveList; ///< List of move instructions for this plan.
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public:
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/**
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* @brief Construct a new SideboardPlan.
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* @param _name The plan name.
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* @param _moveList Initial list of card move instructions.
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*/
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explicit SideboardPlan(const QString &_name = QString(),
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const QList<MoveCard_ToZone> &_moveList = QList<MoveCard_ToZone>());
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/**
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* @brief Read a SideboardPlan from an XML stream.
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* @param xml XML reader positioned at the plan element.
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* @return true if parsing succeeded.
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*/
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bool readElement(QXmlStreamReader *xml);
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/**
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* @brief Write this SideboardPlan to XML.
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* @param xml Stream to append the serialized element to.
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*/
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void write(QXmlStreamWriter *xml);
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/// @return The plan name.
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QString getName() const
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{
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return name;
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}
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/// @return Const reference to the move list.
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const QList<MoveCard_ToZone> &getMoveList() const
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{
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return moveList;
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}
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/// @brief Replace the move list with a new one.
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void setMoveList(const QList<MoveCard_ToZone> &_moveList);
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};
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/**
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* @class DeckList
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* @brief Represents a complete deck, including metadata, zones, cards,
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* and sideboard plans.
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*
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* A DeckList is a QObject wrapper around an `InnerDecklistNode` tree,
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* enriched with metadata like deck name, comments, tags, banner card,
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* and multiple sideboard plans.
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*
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* ### Core responsibilities:
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* - Store and manage the root node tree (zones → groups → cards).
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* - Provide deck-level metadata (name, comments, tags, banner).
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* - Support multiple sideboard plans (meta-game strategies).
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* - Provide import/export in multiple formats:
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* - Cockatrice native XML format.
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* - Plain-text list format.
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* - Provide hashing for deck identity (deck hash).
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*
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* ### Ownership:
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* - Owns the root `InnerDecklistNode` tree.
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* - Owns `SideboardPlan` instances stored in `sideboardPlans`.
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*
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* ### Signals:
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* - @c deckHashChanged() — emitted when the deck contents change.
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* - @c deckTagsChanged() — emitted when tags are added/removed.
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*
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* ### Example workflow:
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* ```
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* DeckList deck;
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* deck.setName("Mono Red Aggro");
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* deck.addCard("Lightning Bolt", "main", -1);
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* deck.addTag("Aggro");
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* deck.saveToFile_Native(device);
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* ```
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*/
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class DeckList : public QObject
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{
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Q_OBJECT
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private:
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QString name; ///< User-defined deck name.
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QString comments; ///< Free-form comments or notes.
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CardRef bannerCard; ///< Optional representative card for the deck.
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QString lastLoadedTimestamp; ///< Timestamp string of last load.
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QStringList tags; ///< User-defined tags for deck classification.
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QMap<QString, SideboardPlan *> sideboardPlans; ///< Named sideboard plans.
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InnerDecklistNode *root; ///< Root of the deck tree (zones + cards).
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/**
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* @brief Cached deck hash, recalculated lazily.
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* An empty string indicates the cache is invalid.
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*/
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mutable QString cachedDeckHash;
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// Helpers for traversing the tree
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static void getCardListHelper(InnerDecklistNode *node, QSet<QString> &result);
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static void getCardRefListHelper(InnerDecklistNode *item, QList<CardRef> &result);
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InnerDecklistNode *getZoneObjFromName(const QString &zoneName);
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protected:
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/**
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* @brief Map a card name to its zone.
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* Override in subclasses for format-specific logic.
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* @param cardName Card being placed.
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* @param currentZoneName Zone candidate.
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* @return Zone name to use.
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*/
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virtual QString getCardZoneFromName(const QString /*cardName*/, QString currentZoneName)
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{
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return currentZoneName;
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};
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/**
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* @brief Produce the complete display name of a card.
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* Override in subclasses to add set suffixes or annotations.
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* @param cardName Base name.
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* @return Full display name.
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*/
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virtual QString getCompleteCardName(const QString &cardName) const
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{
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return cardName;
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};
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signals:
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/// Emitted when the deck hash changes.
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void deckHashChanged();
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/// Emitted when the deck tags are modified.
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void deckTagsChanged();
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public slots:
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/// @name Metadata setters
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///@{
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void setName(const QString &_name = QString())
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{
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name = _name;
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}
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void setComments(const QString &_comments = QString())
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{
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comments = _comments;
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}
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void setTags(const QStringList &_tags = QStringList())
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{
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tags = _tags;
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emit deckTagsChanged();
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}
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void addTag(const QString &_tag)
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{
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tags.append(_tag);
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emit deckTagsChanged();
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}
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void clearTags()
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{
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tags.clear();
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emit deckTagsChanged();
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}
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void setBannerCard(const CardRef &_bannerCard = {})
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{
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bannerCard = _bannerCard;
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}
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void setLastLoadedTimestamp(const QString &_lastLoadedTimestamp = QString())
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{
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lastLoadedTimestamp = _lastLoadedTimestamp;
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}
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///@}
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public:
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/// @brief Construct an empty deck.
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explicit DeckList();
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/// @brief Deep-copy constructor.
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DeckList(const DeckList &other);
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/// @brief Construct from a serialized native-format string.
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explicit DeckList(const QString &nativeString);
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~DeckList() override;
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/// @name Metadata getters
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///@{
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QString getName() const
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{
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return name;
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}
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QString getComments() const
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{
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return comments;
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}
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QStringList getTags() const
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{
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return tags;
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}
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CardRef getBannerCard() const
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{
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return bannerCard;
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}
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QString getLastLoadedTimestamp() const
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{
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return lastLoadedTimestamp;
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}
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///@}
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/// @name Sideboard plans
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///@{
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QList<MoveCard_ToZone> getCurrentSideboardPlan();
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void setCurrentSideboardPlan(const QList<MoveCard_ToZone> &plan);
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const QMap<QString, SideboardPlan *> &getSideboardPlans() const
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{
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return sideboardPlans;
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}
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///@}
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/// @name Serialization (XML)
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///@{
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bool readElement(QXmlStreamReader *xml);
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void write(QXmlStreamWriter *xml) const;
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bool loadFromXml(QXmlStreamReader *xml);
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bool loadFromString_Native(const QString &nativeString);
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QString writeToString_Native() const;
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bool loadFromFile_Native(QIODevice *device);
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bool saveToFile_Native(QIODevice *device);
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///@}
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/// @name Serialization (Plain text)
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///@{
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bool loadFromStream_Plain(QTextStream &stream, bool preserveMetadata);
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bool loadFromFile_Plain(QIODevice *device);
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bool saveToStream_Plain(QTextStream &stream, bool prefixSideboardCards, bool slashTappedOutSplitCards);
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bool saveToFile_Plain(QIODevice *device, bool prefixSideboardCards = true, bool slashTappedOutSplitCards = false);
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QString writeToString_Plain(bool prefixSideboardCards = true, bool slashTappedOutSplitCards = false);
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///@}
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/// @name Deck manipulation
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///@{
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void cleanList(bool preserveMetadata = false);
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bool isEmpty() const
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{
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return root->isEmpty() && name.isEmpty() && comments.isEmpty() && sideboardPlans.isEmpty();
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}
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QStringList getCardList() const;
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QList<CardRef> getCardRefList() const;
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int getSideboardSize() const;
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InnerDecklistNode *getRoot() const
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{
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return root;
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}
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DecklistCardNode *addCard(const QString &cardName,
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const QString &zoneName,
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int position,
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const QString &cardSetName = QString(),
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const QString &cardSetCollectorNumber = QString(),
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const QString &cardProviderId = QString());
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bool deleteNode(AbstractDecklistNode *node, InnerDecklistNode *rootNode = nullptr);
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///@}
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/// @name Deck identity
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///@{
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QString getDeckHash() const;
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void refreshDeckHash();
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///@}
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/**
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* @brief Apply a function to every card in the deck tree.
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*
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* @param func Function taking (zone node, card node).
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*/
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void forEachCard(const std::function<void(InnerDecklistNode *, DecklistCardNode *)> &func);
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};
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#endif
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