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Smarter rooms (#2484)
* Added VIP only room * Added DONATOR room. * Extended Room to include privilege level. * Updated room join logic * Updated server tab permissions column display based on perm+privlevel definitions * Fixed new client -> old server blank permissions column on server tab Added the ability for registered user - VIP/DONATOR/PRIVILEGED room.
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12 changed files with 79 additions and 33 deletions
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@ -35,6 +35,7 @@ private:
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QString name;
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QString description;
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QString permissionLevel;
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QString privilegeLevel;
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bool autoJoin;
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QString joinMessage;
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QStringList gameTypes;
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@ -49,13 +50,15 @@ public:
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mutable QReadWriteLock usersLock;
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mutable QReadWriteLock gamesLock;
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mutable QReadWriteLock historyLock;
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Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
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Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, const QString &_privilegeLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
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~Server_Room();
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int getId() const { return id; }
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QString getName() const { return name; }
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QString getDescription() const { return description; }
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QString getRoomPermission() const { return permissionLevel; }
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QString getRoomPrivilege() const { return privilegeLevel; }
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bool getAutoJoin() const { return autoJoin; }
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bool userMayJoin(const ServerInfo_User &userInfo);
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QString getJoinMessage() const { return joinMessage; }
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const QStringList &getGameTypes() const { return gameTypes; }
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const QMap<int, Server_Game *> &getGames() const { return games; }
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