Smarter rooms (#2484)

* Added VIP only room

* Added DONATOR room.

* Extended Room to include privilege level.

* Updated room join logic

* Updated server tab permissions column display based on perm+privlevel definitions

* Fixed new client -> old server blank permissions column on server tab

Added the ability for registered user - VIP/DONATOR/PRIVILEGED room.
This commit is contained in:
woogerboy21 2017-03-22 21:45:16 -04:00 committed by Zach H
parent 317ac05919
commit 2f23a9cb2f
12 changed files with 79 additions and 33 deletions

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@ -0,0 +1,6 @@
-- Servatrice db migration from version 22 to version 23
alter table cockatrice_rooms modify column permissionlevel enum('NONE','REGISTERED','MODERATOR','ADMINISTRATOR');
alter table cockatrice_rooms add column privlevel enum('NONE','PRIVILEGED','VIP','DONATOR') NOT NULL;
UPDATE cockatrice_schema_version SET version=23 WHERE version=22;

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@ -261,6 +261,10 @@ roomlist\1\description="Play anything here."
; Default is none.
roomlist\1\permissionlevel=none
; Rooms can restrict the permission level of users that can join, Currnetly supported options are none, privileged, vip, and donator.
; Default is none.
roomlist\1\privilegelevel=none
; Wether to make users autojoin this room when connected to the server
roomlist\1\autojoin=true

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@ -20,7 +20,7 @@ CREATE TABLE IF NOT EXISTS `cockatrice_schema_version` (
PRIMARY KEY (`version`)
) ENGINE=INNODB DEFAULT CHARSET=utf8;
INSERT INTO cockatrice_schema_version VALUES(22);
INSERT INTO cockatrice_schema_version VALUES(23);
-- users and user data tables
CREATE TABLE IF NOT EXISTS `cockatrice_users` (
@ -89,7 +89,8 @@ CREATE TABLE IF NOT EXISTS `cockatrice_rooms` (
`id` int(7) unsigned NOT NULL auto_increment,
`name` varchar(50) NOT NULL,
`descr` varchar(255) NOT NULL,
`permissionlevel` varchar(20) NOT NULL,
`permissionlevel` enum('NONE','REGISTERED','MODERATOR','ADMINISTRATOR') NOT NULL,
`privlevel` enum('NONE','PRIVILEGED','VIP','DONATOR') NOT NULL,
`auto_join` tinyint(1) default 0,
`join_message` varchar(255) NOT NULL,
`chat_history_size` int(4) NOT NULL,

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@ -285,7 +285,7 @@ bool Servatrice::initServer()
}
if (getRoomsMethodString() == "sql") {
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
query->bindValue(":id_server", serverId);
servatriceDatabaseInterface->execSqlQuery(query);
while (query->next()) {
@ -301,8 +301,9 @@ bool Servatrice::initServer()
query->value(1).toString(),
query->value(2).toString(),
query->value(3).toString().toLower(),
query->value(4).toInt(),
query->value(5).toString(),
query->value(4).toString().toLower(),
query->value(5).toInt(),
query->value(6).toString(),
gameTypes,
this));
}
@ -317,13 +318,13 @@ bool Servatrice::initServer()
gameTypes.append(settingsCache->value("name").toString());
}
settingsCache->endArray();
Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("privilegelevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
addRoom(newRoom);
}
if(size==0) {
// no room defined in config, add a dummy one
Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none",true,"",QStringList("Standard"),this);
Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none","none",true,"",QStringList("Standard"),this);
addRoom(newRoom);
}

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@ -9,7 +9,7 @@
#include "server.h"
#include "server_database_interface.h"
#define DATABASE_SCHEMA_VERSION 22
#define DATABASE_SCHEMA_VERSION 23
class Servatrice;