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Smarter rooms (#2484)
* Added VIP only room * Added DONATOR room. * Extended Room to include privilege level. * Updated room join logic * Updated server tab permissions column display based on perm+privlevel definitions * Fixed new client -> old server blank permissions column on server tab Added the ability for registered user - VIP/DONATOR/PRIVILEGED room.
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parent
317ac05919
commit
2f23a9cb2f
12 changed files with 79 additions and 33 deletions
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@ -285,7 +285,7 @@ bool Servatrice::initServer()
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}
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if (getRoomsMethodString() == "sql") {
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
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query->bindValue(":id_server", serverId);
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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@ -301,8 +301,9 @@ bool Servatrice::initServer()
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query->value(1).toString(),
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query->value(2).toString(),
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query->value(3).toString().toLower(),
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query->value(4).toInt(),
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query->value(5).toString(),
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query->value(4).toString().toLower(),
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query->value(5).toInt(),
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query->value(6).toString(),
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gameTypes,
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this));
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}
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@ -317,13 +318,13 @@ bool Servatrice::initServer()
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gameTypes.append(settingsCache->value("name").toString());
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}
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settingsCache->endArray();
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Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
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Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("privilegelevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
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addRoom(newRoom);
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}
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if(size==0) {
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// no room defined in config, add a dummy one
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Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none",true,"",QStringList("Standard"),this);
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Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none","none",true,"",QStringList("Standard"),this);
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addRoom(newRoom);
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}
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