[Game] Refactor CardDragItem faceDown logic (#6552)

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced
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RickyRister 2026-03-03 14:18:21 -08:00 committed by GitHub
parent 2828854d32
commit 2fba5dcd20
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6 changed files with 18 additions and 16 deletions

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@ -13,9 +13,10 @@
CardDragItem::CardDragItem(CardItem *_item,
int _id,
const QPointF &_hotSpot,
bool _faceDown,
bool _forceFaceDown,
AbstractCardDragItem *parentDrag)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), occupied(false), currentZone(0)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), forceFaceDown(_forceFaceDown), occupied(false),
currentZone(0)
{
}