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[Game] Refactor CardDragItem faceDown logic (#6552)
* Rename properties and only pass forceFaceDown * [Game] Refactor CardDragItem faceDown logic * revert refactor * leave face_down unset unless forced
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6 changed files with 18 additions and 16 deletions
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@ -13,9 +13,10 @@
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CardDragItem::CardDragItem(CardItem *_item,
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int _id,
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const QPointF &_hotSpot,
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bool _faceDown,
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bool _forceFaceDown,
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AbstractCardDragItem *parentDrag)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), occupied(false), currentZone(0)
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: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), forceFaceDown(_forceFaceDown), occupied(false),
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currentZone(0)
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{
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}
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