[Game] Refactor CardDragItem faceDown logic (#6552)

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced
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RickyRister 2026-03-03 14:18:21 -08:00 committed by GitHub
parent 2828854d32
commit 2fba5dcd20
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6 changed files with 18 additions and 16 deletions

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@ -16,7 +16,7 @@ class CardDragItem : public AbstractCardDragItem
Q_OBJECT
private:
int id;
bool faceDown;
bool forceFaceDown;
bool occupied;
CardZone *currentZone;
@ -24,15 +24,15 @@ public:
CardDragItem(CardItem *_item,
int _id,
const QPointF &_hotSpot,
bool _faceDown,
bool _forceFaceDown,
AbstractCardDragItem *parentDrag = 0);
int getId() const
{
return id;
}
bool getFaceDown() const
bool isForceFaceDown() const
{
return faceDown;
return forceFaceDown;
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void updatePosition(const QPointF &cursorScenePos) override;