[Game] Refactor CardDragItem faceDown logic (#6552)

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced
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RickyRister 2026-03-03 14:18:21 -08:00 committed by GitHub
parent 2828854d32
commit 2fba5dcd20
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6 changed files with 18 additions and 16 deletions

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@ -142,7 +142,7 @@ public:
void processCardInfo(const ServerInfo_Card &_info);
bool animationEvent();
CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool forceFaceDown);
void deleteDragItem();
void drawArrow(const QColor &arrowColor);
void drawAttachArrow();