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[Game] Refactor CardDragItem faceDown logic (#6552)
* Rename properties and only pass forceFaceDown * [Game] Refactor CardDragItem faceDown logic * revert refactor * leave face_down unset unless forced
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6 changed files with 18 additions and 16 deletions
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@ -101,12 +101,12 @@ void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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if (getLogic()->getCards().isEmpty())
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return;
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
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CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
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const int cardid =
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getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
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CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
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CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), forceFaceDown);
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drag->grabMouse();
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setCursor(Qt::OpenHandCursor);
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}
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