[Game] Refactor CardDragItem faceDown logic (#6552)

* Rename properties and only pass forceFaceDown

* [Game] Refactor CardDragItem faceDown logic

* revert refactor

* leave face_down unset unless forced
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RickyRister 2026-03-03 14:18:21 -08:00 committed by GitHub
parent 2828854d32
commit 2fba5dcd20
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6 changed files with 18 additions and 16 deletions

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@ -101,12 +101,12 @@ void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (getLogic()->getCards().isEmpty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
const int cardid =
getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), forceFaceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}