use hashed passwords in all commands (#4493)

* protocol changes

* server changes

* client changes for password reset and registration

* add hashed password to change password in client

* always use hashed password to log in

* add warning to client when using plain text password

* require real password for changing email on server

this is backwards compatible as users logged in with a real password on
older clients will not need this, only users logged in with a hashed
password

* implement password dialog when changing email

* require min password length

* use qstringlist to build query instead

* use clear instead of = ""

* add max to password dialog

* use proper const ness in abstractclient

* reject too long passwords instead of trimming
This commit is contained in:
ebbit1q 2022-01-17 02:32:30 +01:00 committed by GitHub
parent fcafcb340a
commit 2fc85e0c08
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17 changed files with 330 additions and 96 deletions

View file

@ -119,7 +119,7 @@ message Command_Register {
// User name client wants to register
required string user_name = 1;
// Hashed password to be inserted into database
required string password = 2;
optional string password = 2;
// Email address of the client for user validation
optional string email = 3;
// gender = 4; // obsolete
@ -127,6 +127,7 @@ message Command_Register {
optional string country = 5;
optional string real_name = 6;
optional string clientid = 7;
optional string hashed_password = 8;
}
// User wants to activate an account
@ -149,6 +150,7 @@ message Command_AccountEdit {
optional string email = 2;
// gender = 3; // obsolete
optional string country = 4;
optional string password_check = 100; // password is required to change sensitive information
}
message Command_AccountImage {
@ -164,6 +166,8 @@ message Command_AccountPassword {
}
optional string old_password = 1;
optional string new_password = 2;
// optional string hashed_old_password = 3; // we don't want users to steal hashed passwords and change them
optional string hashed_new_password = 4;
}
message Command_ForgotPasswordRequest {
@ -182,6 +186,7 @@ message Command_ForgotPasswordReset {
optional string clientid = 2;
optional string token = 3;
optional string new_password = 4;
optional string hashed_new_password = 5;
}
message Command_ForgotPasswordChallenge {

View file

@ -115,6 +115,7 @@ public:
virtual bool registerUser(const QString & /* userName */,
const QString & /* realName */,
const QString & /* password */,
bool /* passwordNeedsHash */,
const QString & /* emailAddress */,
const QString & /* country */,
bool /* active = false */)
@ -151,10 +152,16 @@ public:
{
return 0;
};
virtual bool
changeUserPassword(const QString & /* user */, const QString & /* password */, bool /* passwordNeedsHash */)
{
return false;
};
virtual bool changeUserPassword(const QString & /* user */,
const QString & /* oldPassword */,
bool /* oldPasswordNeedsHash */,
const QString & /* newPassword */,
const bool & /* force */)
bool /* newPasswordNeedsHash */)
{
return false;
};

View file

@ -31,7 +31,7 @@ Server_ProtocolHandler::Server_ProtocolHandler(Server *_server,
Server_DatabaseInterface *_databaseInterface,
QObject *parent)
: QObject(parent), Server_AbstractUserInterface(_server), deleted(false), databaseInterface(_databaseInterface),
authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false),
authState(NotLoggedIn), usingRealPassword(false), acceptsUserListChanges(false), acceptsRoomListChanges(false),
idleClientWarningSent(false), timeRunning(0), lastDataReceived(0), lastActionReceived(0)
{
@ -447,8 +447,12 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
QString password;
bool needsHash = false;
if (cmd.has_password()) {
password = nameFromStdString(cmd.password());
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespWrongPassword;
password = QString::fromStdString(cmd.password());
needsHash = true;
} else if (cmd.hashed_password().length() > MAX_NAME_LENGTH) {
return Response::RespContextError;
} else {
password = nameFromStdString(cmd.hashed_password());
}
@ -515,6 +519,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
return Response::RespAccountNotActivated;
default:
authState = res;
usingRealPassword = needsHash;
}
// limit the number of non-privileged users that can connect to the server based on configuration settings
@ -791,6 +796,8 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
const int gameId = databaseInterface->getNextGameId();
if (gameId == -1)
return Response::RespInternalError;
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespContextError;
auto level = userInfo->user_level();
bool isJudge = level & ServerInfo_User::IsJudge;
@ -818,10 +825,10 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, nameFromStdString(cmd.password()),
cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers,
cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
Server_Game *game = new Server_Game(
copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);

View file

@ -52,6 +52,7 @@ protected:
bool deleted;
Server_DatabaseInterface *databaseInterface;
AuthenticationResult authState;
bool usingRealPassword;
bool acceptsUserListChanges;
bool acceptsRoomListChanges;
bool idleClientWarningSent;

View file

@ -241,6 +241,8 @@ Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGam
ResponseContainer &rc,
Server_AbstractUserInterface *userInterface)
{
if (cmd.password().length() > MAX_NAME_LENGTH)
return Response::RespWrongPassword;
// This function is called from the Server thread and from the S_PH thread.
// server->roomsMutex is always locked.
@ -265,8 +267,9 @@ Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGam
QMutexLocker gameLocker(&game->gameMutex);
Response::ResponseCode result = game->checkJoin(userInterface->getUserInfo(), nameFromStdString(cmd.password()),
cmd.spectator(), cmd.override_restrictions(), cmd.join_as_judge());
Response::ResponseCode result =
game->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(),
cmd.override_restrictions(), cmd.join_as_judge());
if (result == Response::RespOk)
game->addPlayer(userInterface, rc, cmd.spectator(), cmd.join_as_judge());