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[Game] Populate playerLists for menus in their aboutToShow … (#6214)
* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions. Took 1 hour 35 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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10 changed files with 313 additions and 159 deletions
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@ -197,19 +197,6 @@ void PlayerActions::actViewGraveyard()
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player->getGameScene()->toggleZoneView(player, "grave", -1);
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}
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void PlayerActions::actRevealRandomGraveyardCard()
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{
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Command_RevealCards cmd;
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auto *action = dynamic_cast<QAction *>(sender());
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const int otherPlayerId = action->data().toInt();
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if (otherPlayerId != -1) {
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cmd.set_player_id(otherPlayerId);
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}
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cmd.set_zone_name("grave");
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cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
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sendGameCommand(cmd);
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}
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void PlayerActions::actViewRfg()
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{
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player->getGameScene()->toggleZoneView(player, "rfg", -1);
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@ -1662,6 +1649,78 @@ void PlayerActions::actReveal(QAction *action)
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sendGameCommand(cmd);
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}
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void PlayerActions::actRevealHand(int revealToPlayerId)
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{
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Command_RevealCards cmd;
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if (revealToPlayerId != -1) {
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cmd.set_player_id(revealToPlayerId);
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}
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cmd.set_zone_name("hand");
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sendGameCommand(cmd);
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}
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void PlayerActions::actRevealRandomHandCard(int revealToPlayerId)
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{
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Command_RevealCards cmd;
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if (revealToPlayerId != -1) {
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cmd.set_player_id(revealToPlayerId);
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}
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cmd.set_zone_name("hand");
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cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
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sendGameCommand(cmd);
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}
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void PlayerActions::actRevealLibrary(int revealToPlayerId)
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{
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Command_RevealCards cmd;
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if (revealToPlayerId != -1) {
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cmd.set_player_id(revealToPlayerId);
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}
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cmd.set_zone_name("deck");
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sendGameCommand(cmd);
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}
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void PlayerActions::actLendLibrary(int lendToPlayerId)
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{
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Command_RevealCards cmd;
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if (lendToPlayerId != -1) {
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cmd.set_player_id(lendToPlayerId);
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}
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cmd.set_zone_name("deck");
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cmd.set_grant_write_access(true);
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sendGameCommand(cmd);
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}
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void PlayerActions::actRevealTopCards(int revealToPlayerId, int amount)
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{
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Command_RevealCards cmd;
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if (revealToPlayerId != -1) {
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cmd.set_player_id(revealToPlayerId);
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}
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cmd.set_zone_name("deck");
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cmd.set_top_cards(amount);
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// backward compatibility: servers before #1051 only permits to reveal the first card
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cmd.add_card_id(0);
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sendGameCommand(cmd);
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}
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void PlayerActions::actRevealRandomGraveyardCard(int revealToPlayerId)
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{
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Command_RevealCards cmd;
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if (revealToPlayerId != -1) {
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cmd.set_player_id(revealToPlayerId);
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}
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cmd.set_zone_name("grave");
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cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
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sendGameCommand(cmd);
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}
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void PlayerActions::cardMenuAction()
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{
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auto *a = dynamic_cast<QAction *>(sender());
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