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[Game][Player] Pull out graphics_items out of player_logic
Took 3 minutes Took 24 seconds Took 5 minutes Took 19 minutes
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49 changed files with 1210 additions and 658 deletions
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@ -10,12 +10,15 @@
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#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
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PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
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PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
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{
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connect(player->getPlayerLogic(), &PlayerLogic::requestCardMenuUpdate, this, &PlayerMenu::updateCardMenu);
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connect(this, &PlayerMenu::cardInfoRequested, player, &PlayerGraphicsItem::cardInfoRequested);
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playerMenu = new TearOffMenu();
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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handMenu = addManagedMenu<HandMenu>(player, player->getPlayerActions(), playerMenu);
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if (player->getPlayerLogic()->getPlayerInfo()->getLocalOrJudge()) {
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handMenu = addManagedMenu<HandMenu>(player, playerMenu);
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libraryMenu = addManagedMenu<LibraryMenu>(player, playerMenu);
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} else {
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handMenu = nullptr;
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@ -25,7 +28,7 @@ PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
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graveMenu = addManagedMenu<GraveyardMenu>(player, playerMenu);
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rfgMenu = addManagedMenu<RfgMenu>(player, playerMenu);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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if (player->getPlayerLogic()->getPlayerInfo()->getLocalOrJudge()) {
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sideboardMenu = addManagedMenu<SideboardMenu>(player, playerMenu);
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customZonesMenu = addManagedMenu<CustomZoneMenu>(player);
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playerMenu->addSeparator();
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@ -40,7 +43,7 @@ PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
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utilityMenu = nullptr;
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}
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if (player->getPlayerInfo()->getLocal()) {
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if (player->getPlayerLogic()->getPlayerInfo()->getLocal()) {
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sayMenu = addManagedMenu<SayMenu>(player);
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} else {
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sayMenu = nullptr;
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@ -55,13 +58,13 @@ PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
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void PlayerMenu::setMenusForGraphicItems()
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{
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player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
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player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
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player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
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player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
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player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
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player->getTableZoneGraphicsItem()->setMenu(playerMenu);
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player->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
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player->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
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if (player->getPlayerLogic()->getPlayerInfo()->getLocalOrJudge()) {
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player->getHandZoneGraphicsItem()->setMenu(handMenu);
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player->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
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player->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
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}
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}
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@ -74,12 +77,14 @@ QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
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// If is spectator (as spectators don't need card menus), return
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// only update the menu if the card is actually selected
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if ((player->getGame()->getPlayerManager()->isSpectator() && !player->getGame()->getPlayerManager()->isJudge()) ||
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player->getGame()->getActiveCard() != card) {
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if ((player->getPlayerLogic()->getGame()->getPlayerManager()->isSpectator() &&
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!player->getPlayerLogic()->getGame()->getPlayerManager()->isJudge()) ||
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player->getPlayerLogic()->getGame()->getActiveCard() != card) {
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return nullptr;
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}
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QMenu *menu = new CardMenu(player, card, shortcutsActive);
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CardMenu *menu = new CardMenu(player, card, shortcutsActive);
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connect(menu, &CardMenu::cardInfoRequested, this, &PlayerMenu::cardInfoRequested);
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emit cardMenuUpdated(menu);
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return menu;
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@ -87,7 +92,7 @@ QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
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void PlayerMenu::retranslateUi()
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{
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playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
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playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerLogic()->getPlayerInfo()->getName()));
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for (auto *component : managedComponents) {
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component->retranslateUi();
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@ -104,7 +109,8 @@ void PlayerMenu::refreshShortcuts()
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{
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if (shortcutsActive) {
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// Judges get access to every player's menus but only want shortcuts to be set for their own.
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if (player->getPlayerInfo()->getLocalOrJudge() && !player->getPlayerInfo()->getLocal()) {
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if (player->getPlayerLogic()->getPlayerInfo()->getLocalOrJudge() &&
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!player->getPlayerLogic()->getPlayerInfo()->getLocal()) {
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setShortcutsInactive();
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} else {
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setShortcutsActive();
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