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protobuf client->server communication almost working
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4eb9dfc5bf
commit
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96 changed files with 1633 additions and 860 deletions
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@ -4,9 +4,10 @@
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#include "stackzone.h"
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#include "settingscache.h"
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#include "player.h"
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#include "protocol_items.h"
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#include "carddragitem.h"
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#include "pb/command_move_card.pb.h"
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StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
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: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
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{
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@ -57,11 +58,17 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
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if (startZone == this)
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return;
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QList<CardToMove *> idList;
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for (int i = 0; i < dragItems.size(); ++i)
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idList.append(new CardToMove(dragItems[i]->getId()));
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Command_MoveCard cmd;
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0));
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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}
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void StackZone::reorganizeCards()
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