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protobuf client->server communication almost working
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96 changed files with 1633 additions and 860 deletions
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@ -134,8 +134,8 @@ void MainWindow::actSinglePlayer()
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}
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tabSupervisor->startLocal(localClients);
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Command_CreateGame *createCommand = new Command_CreateGame(0, QString(), QString(), numberPlayers, QList<GameTypeId *>(), false, false, false, false);
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mainClient->sendCommand(createCommand);
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// Command_CreateGame *createCommand = new Command_CreateGame(0, QString(), QString(), numberPlayers, QList<GameTypeId *>(), false, false, false, false);
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// mainClient->sendCommand(createCommand);
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}
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void MainWindow::localGameEnded()
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