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cleaned up comments from tests
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2 changed files with 9 additions and 52 deletions
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@ -1,8 +1,7 @@
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// Unit tests for the pure authorization logic extracted from the counter command
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// handlers. Server_Player::evaluateDelCounter(), evaluateSetCounterActive() and
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// evaluateModifyCounter() are static and depend only on their arguments, so each
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// guard branch can be exercised directly without a started game, network stack, or
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// player fixture.
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/** @file counter_command_auth_test.cpp
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* @brief Tests for Server_Player counter-command authorization helpers.
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* @ingroup Tests
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*/
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#include "game/server_counter.h"
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#include "game/server_player.h"
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@ -17,22 +16,16 @@ RNG_Abstract *rng = nullptr; // required by linked server code
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namespace
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{
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// A user-range counter id that is never a reserved tax counter.
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constexpr int UserCounterId = CounterIds::FirstUserId;
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// Builds a counter with the given id and current value; the other fields are
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// irrelevant to the authorization decisions under test.
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Server_Counter makeCounter(int id, int count)
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{
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return Server_Counter(id, "c", color(), 20, count);
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}
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} // namespace
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// ---------------------------------------------------------------------------
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// evaluateDelCounter
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// ---------------------------------------------------------------------------
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// The game must be started before any counter can be deleted.
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TEST(EvaluateDelCounter, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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@ -41,7 +34,6 @@ TEST(EvaluateDelCounter, RejectsWhenGameNotStarted)
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Response::RespGameNotStarted);
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}
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// A conceded player may no longer mutate counters.
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TEST(EvaluateDelCounter, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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@ -49,7 +41,6 @@ TEST(EvaluateDelCounter, RejectsWhenPlayerConceded)
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Response::RespContextError);
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}
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// Reserved tax counters are server-managed and may never be deleted by a client.
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TEST(EvaluateDelCounter, RejectsTaxCounters)
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{
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Server_Counter commander = makeCounter(CounterIds::CommanderTax, 0);
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@ -61,21 +52,17 @@ TEST(EvaluateDelCounter, RejectsTaxCounters)
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Response::RespFunctionNotAllowed);
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}
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// A non-existent counter (null lookup) is reported as not found.
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TEST(EvaluateDelCounter, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, UserCounterId, nullptr), Response::RespNameNotFound);
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}
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// A live user counter in a started, non-conceded game may be deleted.
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TEST(EvaluateDelCounter, AllowsDeletingUserCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 7);
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, UserCounterId, &counter), Response::RespOk);
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}
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// The game-not-started guard is checked before the tax-counter guard: an attempt
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// to delete a tax counter before the game starts reports RespGameNotStarted.
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TEST(EvaluateDelCounter, GameNotStartedTakesPrecedenceOverTaxGuard)
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{
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Server_Counter commander = makeCounter(CounterIds::CommanderTax, 0);
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@ -83,11 +70,8 @@ TEST(EvaluateDelCounter, GameNotStartedTakesPrecedenceOverTaxGuard)
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Response::RespGameNotStarted);
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}
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// ---------------------------------------------------------------------------
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// evaluateSetCounterActive
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// ---------------------------------------------------------------------------
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// The game must be started before a counter's active state can change.
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TEST(EvaluateSetCounterActive, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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@ -97,7 +81,6 @@ TEST(EvaluateSetCounterActive, RejectsWhenGameNotStarted)
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Response::RespGameNotStarted);
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}
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// A conceded player may no longer toggle counters.
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TEST(EvaluateSetCounterActive, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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@ -106,8 +89,6 @@ TEST(EvaluateSetCounterActive, RejectsWhenPlayerConceded)
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Response::RespContextError);
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}
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// Only the reserved tax counters support an active/inactive toggle; user counters
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// are rejected as a disallowed operation.
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TEST(EvaluateSetCounterActive, RejectsNonTaxCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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@ -115,7 +96,6 @@ TEST(EvaluateSetCounterActive, RejectsNonTaxCounter)
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Response::RespFunctionNotAllowed);
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}
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// Toggling a tax counter is only meaningful when the command zone is enabled.
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TEST(EvaluateSetCounterActive, RejectsWhenCommandZoneDisabled)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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@ -124,15 +104,12 @@ TEST(EvaluateSetCounterActive, RejectsWhenCommandZoneDisabled)
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Response::RespContextError);
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}
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// A missing counter is reported as not found.
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TEST(EvaluateSetCounterActive, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateSetCounterActive(true, false, true, CounterIds::CommanderTax, nullptr, true),
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Response::RespNameNotFound);
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}
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// A tax counter may not be disabled while it still holds accumulated tax; the
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// player must reset it to zero first.
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TEST(EvaluateSetCounterActive, RejectsDisablingWhenTaxAccumulated)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 3);
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@ -141,7 +118,6 @@ TEST(EvaluateSetCounterActive, RejectsDisablingWhenTaxAccumulated)
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Response::RespContextError);
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}
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// Enabling a tax counter is allowed regardless of its current value.
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TEST(EvaluateSetCounterActive, AllowsEnablingWithAccumulatedTax)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 3);
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@ -150,7 +126,6 @@ TEST(EvaluateSetCounterActive, AllowsEnablingWithAccumulatedTax)
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Response::RespOk);
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}
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// Disabling a tax counter that is already at zero is permitted.
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TEST(EvaluateSetCounterActive, AllowsDisablingWhenCounterIsZero)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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@ -159,8 +134,6 @@ TEST(EvaluateSetCounterActive, AllowsDisablingWhenCounterIsZero)
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Response::RespOk);
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}
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// PartnerTax is the second reserved tax counter and must flow through the same auth
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// path as CommanderTax: enabling is always permitted...
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TEST(EvaluateSetCounterActive, AllowsEnablingPartnerTax)
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{
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Server_Counter counter = makeCounter(CounterIds::PartnerTax, 0);
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@ -169,7 +142,6 @@ TEST(EvaluateSetCounterActive, AllowsEnablingPartnerTax)
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Response::RespOk);
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}
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// ...and disabling is rejected while it still holds accumulated tax.
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TEST(EvaluateSetCounterActive, RejectsDisablingPartnerTaxWhenAccumulated)
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{
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Server_Counter counter = makeCounter(CounterIds::PartnerTax, 2);
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@ -178,11 +150,8 @@ TEST(EvaluateSetCounterActive, RejectsDisablingPartnerTaxWhenAccumulated)
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Response::RespContextError);
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}
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// ---------------------------------------------------------------------------
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// evaluateModifyCounter (shared by cmdIncCounter / cmdSetCounter)
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// ---------------------------------------------------------------------------
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// No counter may be modified before the game starts.
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TEST(EvaluateModifyCounter, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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@ -191,7 +160,6 @@ TEST(EvaluateModifyCounter, RejectsWhenGameNotStarted)
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Response::RespGameNotStarted);
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}
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// A conceded player may no longer modify counters.
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TEST(EvaluateModifyCounter, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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@ -199,7 +167,6 @@ TEST(EvaluateModifyCounter, RejectsWhenPlayerConceded)
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Response::RespContextError);
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}
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// An ordinary user counter can be modified regardless of command-zone state.
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TEST(EvaluateModifyCounter, AllowsUserCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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@ -207,14 +174,12 @@ TEST(EvaluateModifyCounter, AllowsUserCounter)
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Response::RespOk);
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}
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// A non-existent counter is reported as not found.
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TEST(EvaluateModifyCounter, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, true, UserCounterId, nullptr),
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Response::RespNameNotFound);
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}
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// A tax counter may not be modified outside a Commander game (command zone disabled).
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TEST(EvaluateModifyCounter, RejectsTaxCounterWhenCommandZoneDisabled)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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@ -223,7 +188,6 @@ TEST(EvaluateModifyCounter, RejectsTaxCounterWhenCommandZoneDisabled)
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Response::RespContextError);
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}
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// An inactive (hidden) tax counter must not accumulate value behind the scenes.
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TEST(EvaluateModifyCounter, RejectsInactiveTaxCounter)
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{
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Server_Counter counter = makeCounter(CounterIds::PartnerTax, 0);
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@ -233,7 +197,6 @@ TEST(EvaluateModifyCounter, RejectsInactiveTaxCounter)
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Response::RespContextError);
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}
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// An active tax counter in a Commander game may be modified.
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TEST(EvaluateModifyCounter, AllowsActiveTaxCounter)
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{
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Server_Counter counter = makeCounter(CounterIds::CommanderTax, 0);
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@ -1,3 +1,8 @@
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/** @file new_counter_id_test.cpp
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* @brief Tests for Server_Player::newCounterId() id allocation.
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* @ingroup Tests
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*/
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#include "../movecard_tests/server_test_helpers.h"
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#include "game/server_counter.h"
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#include "game/server_game.h"
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namespace
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{
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// Wires up a Server_Player backed by a minimal fake game so that counters can be
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// added directly via addCounter() to exercise newCounterId() in isolation.
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// newCounterId() depends only on the player's counter map, not on game state,
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// so the game never needs to be started.
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struct PlayerFixture
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{
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ServerInfo_User user;
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@ -34,17 +35,12 @@ struct PlayerFixture
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};
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} // namespace
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// With no counters at all, the first allocated id must be FirstUserId, never 0.
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TEST(NewCounterId, ReturnsFirstUserIdWhenNoCounters)
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{
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PlayerFixture f;
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EXPECT_EQ(f.player.newCounterId(), CounterIds::FirstUserId);
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}
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// Reserved ids must not drag a new user counter down into the reserved range. The
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// ids here (3 and 5) are chosen so a naive "highest id + 1" implementation would
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// return 6 (inside the reserved range) and fail this test; only the FirstUserId
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// floor yields the correct 10, so this pins the floor against regression.
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TEST(NewCounterId, SkipsReservedRangeWhenOnlyReservedCountersExist)
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{
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PlayerFixture f;
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EXPECT_EQ(f.player.newCounterId(), CounterIds::FirstUserId);
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}
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// Once user counters exist, the next id is one above the highest of them.
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TEST(NewCounterId, ReturnsNextIdAboveHighestUserCounter)
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{
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PlayerFixture f;
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@ -62,7 +57,6 @@ TEST(NewCounterId, ReturnsNextIdAboveHighestUserCounter)
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EXPECT_EQ(f.player.newCounterId(), 16);
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}
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// A reserved counter present alongside user counters must not affect the result.
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TEST(NewCounterId, IgnoresReservedCountersWhenUserCountersPresent)
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{
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PlayerFixture f;
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