[Game] Inject settings providers into libcockatrice_game, drop Widgets

This commit is contained in:
Lukas Brübach 2026-10-11 15:11:54 +02:00 • committed by GitHub
parent db3caf4c5d
commit 31ce200ba0
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GPG key ID: B5690EEEBB952194
35 changed files with 199 additions and 84 deletions

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@ -1,13 +1,13 @@
#include "replay_manager.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../game/player/event_processing_options.h"
#include "libcockatrice/protocol/pb/game_event.pb.h"
#include "libcockatrice/protocol/pb/game_event_container.pb.h"
#include "libcockatrice/protocol/pb/game_replay.pb.h"
#include <QTimer>
#include <algorithm>
#include <libcockatrice/game/player/event_processing_options.h>
#include <libcockatrice/protocol/get_pb_extension.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnumeric.h>

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@ -8,9 +8,8 @@
#ifndef REPLAY_WIDGET_H
#define REPLAY_WIDGET_H
#include "../../../game/player/event_processing_options.h"
#include <QWidget>
#include <libcockatrice/game/player/event_processing_options.h>
#include <qtmetamacros.h>
class ReplayManager;

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@ -1,8 +1,5 @@
#include "user_context_menu.h"
#include "../../../../game/abstract_game.h"
#include "../../../../game/game_event_handler.h"
#include "../../../../game/game_meta_info.h"
#include "../../dialogs/dlg_report_user.h"
#include "../../interface/widgets/tabs/tab_supervisor.h"
#include "../chat_view/chat_view.h"
@ -37,6 +34,9 @@
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QWidget>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_meta_info.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/command_kick_from_game.pb.h>
#include <libcockatrice/protocol/pb/commands.pb.h>

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@ -2,7 +2,10 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../database/interface/settings_card_preference_provider.h"
#include "../../../game_graphics/board/abstract_card_item.h"
#include "../game_graphics/board/arrow_item.h"
#include "../game_graphics/board/card_item.h"
#include "../game_graphics/deckview/deck_view_container.h"
#include "../game_graphics/deckview/tabbed_deck_view_container.h"
#include "../game_graphics/game_scene.h"
@ -96,7 +99,8 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
: Tab(_tabSupervisor), sayLabel(nullptr), sayEdit(nullptr)
{
// THIS CTOR IS USED ON REPLAY
game = new Replay(this, _replay, tabSupervisor->getIsLocalGame());
game = new Replay(this, _replay, tabSupervisor->getIsLocalGame(), &SettingsCache::instance().userInterface(),
new SettingsCardPreferenceProvider(this));
createCardInfoDock(true);
createPlayerListDock(true);
@ -140,7 +144,8 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
: Tab(_tabSupervisor), userListProxy(_tabSupervisor->getUserListManager())
{
// THIS CTOR IS USED ON GAMES
game = new Game(this, tabSupervisor->getIsLocalGame(), _clients, event, _roomGameTypes);
game = new Game(this, tabSupervisor->getIsLocalGame(), _clients, event, _roomGameTypes,
&SettingsCache::instance().userInterface(), new SettingsCardPreferenceProvider(this));
createCardInfoDock();
createPlayerListDock();

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@ -2,10 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/game_event_handler.h"
#include "../../../game/game_meta_info.h"
#include "../../deck_loader/loaded_deck.h"
#include "../../intents/contexts/context_connect_to_server.h"
#include "../../intents/contexts/context_join_game.h"
#include "../../intents/contexts/context_join_room.h"
@ -65,6 +61,10 @@
#include <QStyleOption>
#include <QSystemTrayIcon>
#include <QTabBar>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_meta_info.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>