mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-14 10:04:46 -07:00
client and server related crash fixes
This commit is contained in:
parent
a2b30dc86f
commit
33546c6b74
8 changed files with 26 additions and 18 deletions
|
|
@ -85,7 +85,6 @@ void Server::incomingConnection(int socketId)
|
|||
socket->setSocketDescriptor(socketId);
|
||||
connect(socket, SIGNAL(createGame(const QString, const QString, const int, ServerSocket *)), this, SLOT(addGame(const QString, const QString, const int, ServerSocket *)));
|
||||
connect(socket, SIGNAL(joinGame(int, ServerSocket *)), this, SLOT(addClientToGame(int, ServerSocket *)));
|
||||
connect(socket, SIGNAL(destroyed(QObject *)), this, SLOT(socketDestroyed(QObject *)));
|
||||
socket->initConnection();
|
||||
players << socket;
|
||||
}
|
||||
|
|
@ -153,6 +152,7 @@ bool Server::checkGamePassword(int gameId, const QString &password)
|
|||
|
||||
void Server::broadcastGameListUpdate(ServerGame *game)
|
||||
{
|
||||
qDebug(QString("broadcastGameListUpdate() to %1 players").arg(players.size()).toLatin1());
|
||||
QString line = game->getGameListLine();
|
||||
for (int i = 0; i < players.size(); i++)
|
||||
if (players[i]->getAcceptsGameListChanges())
|
||||
|
|
@ -172,8 +172,8 @@ void Server::gameClosing()
|
|||
games.removeAt(games.indexOf(static_cast<ServerGame *>(sender())));
|
||||
}
|
||||
|
||||
void Server::socketDestroyed(QObject *obj)
|
||||
void Server::removePlayer(ServerSocket *player)
|
||||
{
|
||||
players.removeAt(players.indexOf(static_cast<ServerSocket *>(obj)));
|
||||
qDebug(QString("Server::socketDestroyed: %1 players left").arg(players.size()).toLatin1());
|
||||
players.removeAt(players.indexOf(player));
|
||||
qDebug(QString("Server::removePlayer: %1 players left").arg(players.size()).toLatin1());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,7 +37,6 @@ private slots:
|
|||
void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
|
||||
void addClientToGame(int gameId, ServerSocket *client);
|
||||
void gameClosing();
|
||||
void socketDestroyed(QObject *obj);
|
||||
public:
|
||||
Server(QObject *parent = 0);
|
||||
~Server();
|
||||
|
|
@ -49,6 +48,7 @@ public:
|
|||
ServerGame *getGame(int gameId);
|
||||
AbstractRNG *getRNG() const { return rng; }
|
||||
void broadcastGameListUpdate(ServerGame *game);
|
||||
void removePlayer(ServerSocket *player);
|
||||
private:
|
||||
void incomingConnection(int SocketId);
|
||||
QList<ServerGame *> games;
|
||||
|
|
|
|||
|
|
@ -35,12 +35,15 @@ ServerGame::~ServerGame()
|
|||
|
||||
QString ServerGame::getGameListLine() const
|
||||
{
|
||||
return QString("list_games|%1|%2|%3|%4|%5|%6").arg(gameId)
|
||||
.arg(description)
|
||||
.arg(password.isEmpty() ? 0 : 1)
|
||||
.arg(players.size())
|
||||
.arg(maxPlayers)
|
||||
.arg(creator->getPlayerName());
|
||||
if (players.isEmpty())
|
||||
return QString("list_games|%1|||0|%2|").arg(gameId).arg(maxPlayers);
|
||||
else
|
||||
return QString("list_games|%1|%2|%3|%4|%5|%6").arg(gameId)
|
||||
.arg(description)
|
||||
.arg(password.isEmpty() ? 0 : 1)
|
||||
.arg(players.size())
|
||||
.arg(maxPlayers)
|
||||
.arg(creator->getPlayerName());
|
||||
}
|
||||
|
||||
QStringList ServerGame::getPlayerNames() const
|
||||
|
|
|
|||
|
|
@ -42,6 +42,9 @@ ServerSocket::ServerSocket(Server *_server, QObject *parent)
|
|||
ServerSocket::~ServerSocket()
|
||||
{
|
||||
qDebug("ServerSocket destructor");
|
||||
// The socket has to be removed from the server's list before it is removed from the game's list
|
||||
// so it will not receive the game update event.
|
||||
server->removePlayer(this);
|
||||
if (game)
|
||||
game->removePlayer(this);
|
||||
}
|
||||
|
|
@ -242,9 +245,9 @@ ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> &par
|
|||
QString description = params[0].toString();
|
||||
QString password = params[1].toString();
|
||||
int maxPlayers = params[2].toInt();
|
||||
acceptsGameListChanges = false;
|
||||
leaveGame();
|
||||
emit createGame(description, password, maxPlayers, this);
|
||||
acceptsGameListChanges = false;
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
|
|
@ -254,9 +257,9 @@ ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> ¶m
|
|||
QString password = params[1].toString();
|
||||
if (!server->checkGamePassword(gameId, password))
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
acceptsGameListChanges = false;
|
||||
leaveGame();
|
||||
emit joinGame(gameId, this);
|
||||
acceptsGameListChanges = false;
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
|
|
@ -700,5 +703,6 @@ void ServerSocket::initConnection()
|
|||
void ServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
|
||||
{
|
||||
qDebug(QString("socket error: %1").arg(socketError).toLatin1());
|
||||
|
||||
deleteLater();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue