client and server related crash fixes

This commit is contained in:
Max-Wilhelm Bruker 2009-08-06 16:51:11 +02:00
parent a2b30dc86f
commit 33546c6b74
8 changed files with 26 additions and 18 deletions

View file

@ -85,7 +85,6 @@ void Server::incomingConnection(int socketId)
socket->setSocketDescriptor(socketId);
connect(socket, SIGNAL(createGame(const QString, const QString, const int, ServerSocket *)), this, SLOT(addGame(const QString, const QString, const int, ServerSocket *)));
connect(socket, SIGNAL(joinGame(int, ServerSocket *)), this, SLOT(addClientToGame(int, ServerSocket *)));
connect(socket, SIGNAL(destroyed(QObject *)), this, SLOT(socketDestroyed(QObject *)));
socket->initConnection();
players << socket;
}
@ -153,6 +152,7 @@ bool Server::checkGamePassword(int gameId, const QString &password)
void Server::broadcastGameListUpdate(ServerGame *game)
{
qDebug(QString("broadcastGameListUpdate() to %1 players").arg(players.size()).toLatin1());
QString line = game->getGameListLine();
for (int i = 0; i < players.size(); i++)
if (players[i]->getAcceptsGameListChanges())
@ -172,8 +172,8 @@ void Server::gameClosing()
games.removeAt(games.indexOf(static_cast<ServerGame *>(sender())));
}
void Server::socketDestroyed(QObject *obj)
void Server::removePlayer(ServerSocket *player)
{
players.removeAt(players.indexOf(static_cast<ServerSocket *>(obj)));
qDebug(QString("Server::socketDestroyed: %1 players left").arg(players.size()).toLatin1());
players.removeAt(players.indexOf(player));
qDebug(QString("Server::removePlayer: %1 players left").arg(players.size()).toLatin1());
}