improved counters

This commit is contained in:
Max-Wilhelm Bruker 2009-04-13 17:54:18 +02:00
parent 939ab62273
commit 3388804e8f
18 changed files with 158 additions and 80 deletions

View file

@ -121,8 +121,8 @@ void MainWindow::updateSceneSize()
{
QRectF sr = scene->sceneRect();
QSizeF zoneSize = zoneLayout->size();
qDebug(QString("updateSceneSize: width=%1").arg(932 + zoneSize.width()).toLatin1());
scene->setSceneRect(sr.x(), sr.y(), 932 + zoneSize.width(), sr.height());
qDebug(QString("updateSceneSize: width=%1").arg(952 + zoneSize.width()).toLatin1());
scene->setSceneRect(sr.x(), sr.y(), 952 + zoneSize.width(), sr.height());
view->scaleToScene();
}
@ -218,13 +218,13 @@ MainWindow::MainWindow(QWidget *parent)
int cardCount = db->loadFromFile("../cards.dat");
qDebug(QString("%1 cards loaded").arg(cardCount).toLatin1());
scene = new QGraphicsScene(0, 0, 932, 1020, this);
scene = new QGraphicsScene(0, 0, 952, 1020, this);
view = new GameView(scene);
// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
zoneLayout = new ZoneViewLayout(db);
zoneLayout->setPos(932, 0);
zoneLayout->setPos(952, 0);
scene->addItem(zoneLayout);
connect(zoneLayout, SIGNAL(sizeChanged()), this, SLOT(updateSceneSize()));