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Standardize Doxygen documentation (#6885)
This commit is contained in:
parent
03d54265fe
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306 changed files with 539 additions and 487 deletions
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@ -1,8 +1,8 @@
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/**
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* @file abstract_game.h
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* @ingroup GameLogic
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_ABSTRACT_GAME_H
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#define COCKATRICE_ABSTRACT_GAME_H
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@ -1,8 +1,8 @@
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/**
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* @file abstract_card_drag_item.h
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* @ingroup GameGraphicsCards
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef ABSTRACTCARDDRAGITEM_H
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#define ABSTRACTCARDDRAGITEM_H
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@ -1,8 +1,8 @@
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/**
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* @file abstract_counter.h
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* @ingroup GameGraphicsPlayers
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COUNTER_H
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#define COUNTER_H
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@ -1,8 +1,8 @@
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/**
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* @file arrow_item.h
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* @ingroup GameGraphics
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef ARROWITEM_H
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#define ARROWITEM_H
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@ -1,8 +1,8 @@
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/**
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* @file arrow_target.h
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* @ingroup GameGraphics
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef ARROWTARGET_H
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#define ARROWTARGET_H
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@ -1,8 +1,8 @@
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/**
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* @file card_drag_item.h
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* @ingroup GameGraphicsCards
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef CARDDRAGITEM_H
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#define CARDDRAGITEM_H
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@ -1,8 +1,8 @@
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/**
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* @file card_item.h
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* @ingroup GameGraphicsCards
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef CARDITEM_H
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#define CARDITEM_H
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@ -1,8 +1,8 @@
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/**
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* @file card_list.h
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* @ingroup GameLogicCards
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef CARDLIST_H
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#define CARDLIST_H
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@ -1,8 +1,8 @@
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/**
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* @file counter_general.h
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* @ingroup GameGraphicsPlayers
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COUNTER_GENERAL_H
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#define COUNTER_GENERAL_H
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/**
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* @file translate_counter_name.h
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* @ingroup GameGraphicsPlayers
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef TRANSLATECOUNTERNAME_H
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#define TRANSLATECOUNTERNAME_H
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@ -12,16 +12,16 @@
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*/
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namespace CardDimensions
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{
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/// Card width in pixels
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/** @brief Card width in pixels. */
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constexpr int WIDTH = 72;
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/// Card height in pixels
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/** @brief Card height in pixels. */
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constexpr int HEIGHT = 102;
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/// Pre-converted for floating-point contexts (Z-value calculations)
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/** @brief Pre-converted for floating-point contexts (Z-value calculations). */
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constexpr qreal WIDTH_F = static_cast<qreal>(WIDTH);
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constexpr qreal HEIGHT_F = static_cast<qreal>(HEIGHT);
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/// Half-dimensions for centering and rotation transforms
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/** @brief Half-dimensions for centering and rotation transforms. */
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constexpr qreal WIDTH_HALF_F = WIDTH_F / 2;
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constexpr qreal HEIGHT_HALF_F = HEIGHT_F / 2;
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} // namespace CardDimensions
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@ -1,8 +1,8 @@
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/**
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* @file deck_view.h
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* @ingroup Lobby
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef DECKVIEW_H
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#define DECKVIEW_H
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/**
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* @file deck_view_container.h
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* @ingroup Lobby
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef DECK_VIEW_CONTAINER_H
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#define DECK_VIEW_CONTAINER_H
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@ -1,8 +1,8 @@
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/**
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* @file tabbed_deck_view_container.h
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* @ingroup Lobby
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef TABBED_DECK_VIEW_CONTAINER_H
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#define TABBED_DECK_VIEW_CONTAINER_H
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@ -1,8 +1,8 @@
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/**
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* @file dlg_create_token.h
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* @ingroup GameDialogs
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef DLG_CREATETOKEN_H
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#define DLG_CREATETOKEN_H
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/**
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* @file dlg_move_top_cards_until.h
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* @ingroup GameDialogs
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
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#define DLG_MOVE_TOP_CARDS_UNTIL_H
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@ -1,8 +1,8 @@
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/**
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* @file dlg_roll_dice.h
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* @ingroup GameDialogs
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef DLG_ROLL_DICE_H
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#define DLG_ROLL_DICE_H
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/**
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* @file game.h
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* @ingroup GameLogic
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_GAME_H
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#define COCKATRICE_GAME_H
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@ -1,8 +1,8 @@
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/**
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* @file game_event_handler.h
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* @ingroup GameLogic
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_GAME_EVENT_HANDLER_H
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#define COCKATRICE_GAME_EVENT_HANDLER_H
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@ -1,8 +1,8 @@
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/**
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* @file game_meta_info.h
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* @ingroup GameLogic
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef GAME_META_INFO_H
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#define GAME_META_INFO_H
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@ -59,10 +59,12 @@ private:
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*/
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void updateHover(const QPointF &scenePos);
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/// Activates hover state and escapes the card from its clip container so hover scaling is visible beyond zone
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/// bounds.
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/**
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* @brief Activates hover state and escapes the card from its clip container
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* so hover scaling is visible beyond zone bounds.
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*/
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void beginCardHover(CardItem *card);
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/// Deactivates hover state and restores the card to its clip container.
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/** @brief Deactivates hover state and restores the card to its clip container. */
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void endCardHover(CardItem *card);
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public:
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*/
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explicit GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr);
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/** Destructor, cleans up timer and zone views. */
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/** @brief Destructor, cleans up timer and zone views. */
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~GameScene() override;
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/** Updates UI text for all zone views. */
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/** @brief Updates UI text for all zone views. */
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void retranslateUi();
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/** Gets all selected CardItems */
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/** @brief Gets all selected CardItems. */
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QList<CardItem *> selectedCards() const;
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/**
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*/
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void adjustPlayerRotation(int rotationAdjustment);
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/** Recomputes the layout of players and the scene size. */
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/** @brief Recomputes the layout of players and the scene size. */
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void rearrange();
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/**
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*/
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void resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qreal newWidth);
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/** Finds the topmost card zone under the cursor. */
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/** @brief Finds the topmost card zone under the cursor. */
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static CardZone *findTopmostZone(const QList<QGraphicsItem *> &items);
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/** Finds the topmost card in a given zone, considering attachments and Z-order. */
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/** @brief Finds the topmost card in a given zone, considering attachments and Z-order. */
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static CardItem *findTopmostCardInZone(const QList<QGraphicsItem *> &items, CardZone *zone);
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/** Updates hovered card highlighting. */
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/** @brief Updates hovered card highlighting. */
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void updateHoveredCard(CardItem *newCard);
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/** Registers a card for animation updates. */
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/** @brief Registers a card for animation updates. */
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void registerAnimationItem(AbstractCardItem *card);
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/** Unregisters a card from animation updates. */
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/** @brief Unregisters a card from animation updates. */
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void unregisterAnimationItem(AbstractCardItem *card);
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void startRubberBand(const QPointF &selectionOrigin);
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void resizeRubberBand(const QPointF &cursorPoint, int selectedCount);
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void stopRubberBand();
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public slots:
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/** Toggles a zone view for a player. */
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/** @brief Toggles a zone view for a player. */
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void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed = false);
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/** Adds a revealed zone view (for shown cards). */
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/** @brief Adds a revealed zone view (for shown cards). */
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void addRevealedZoneView(PlayerLogic *player,
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CardZoneLogic *zone,
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const QList<const ServerInfo_Card *> &cardList,
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bool withWritePermission);
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/** Removes a zone view widget from the scene. */
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/** @brief Removes a zone view widget from the scene. */
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void removeZoneView(ZoneViewWidget *item);
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/** Closes all zone views. */
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/** @brief Closes all zone views. */
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void clearViews();
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/** Closes the most recently added zone view. */
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/** @brief Closes the most recently added zone view. */
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void closeMostRecentZoneView();
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QTransform getViewTransform() const;
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QTransform getViewportTransform() const;
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void clearArrowsForPlayer(int playerId);
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protected:
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/** Handles hover updates. */
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/** @brief Handles hover updates. */
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bool event(QEvent *event) override;
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/** Handles animation timer updates. */
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/** @brief Handles animation timer updates. */
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void timerEvent(QTimerEvent *event) override;
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signals:
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/**
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* @file game_state.h
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* @ingroup GameLogic
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_GAME_STATE_H
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#define COCKATRICE_GAME_STATE_H
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/**
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* @file game_view.h
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* @ingroup GameGraphics
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef GAMEVIEW_H
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#define GAMEVIEW_H
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/**
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* @file hand_counter.h
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* @ingroup GameGraphicsPlayers
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef HANDCOUNTER_H
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#define HANDCOUNTER_H
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/**
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* @file message_log_widget.h
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* @ingroup GameWidgets
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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/**
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* @file phase.h
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* @ingroup GameLogic
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef PHASE_H
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#define PHASE_H
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* @file phases_toolbar.h
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* @ingroup GameGraphics
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* @ingroup GameWidgets
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef PHASESTOOLBAR_H
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#define PHASESTOOLBAR_H
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/**
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* @file card_menu_action_type.h
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* @ingroup GameMenusPlayers
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_CARD_MENU_ACTION_TYPE_H
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#define COCKATRICE_CARD_MENU_ACTION_TYPE_H
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/**
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* @file event_processing_options.h
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* @ingroup GameLogicPlayers
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
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#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
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@ -19,13 +19,13 @@ class AbstractPlayerComponent
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public:
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virtual ~AbstractPlayerComponent() = default;
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/// Bind keyboard shortcuts. Called when this player gains focus.
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/** @brief Bind keyboard shortcuts. Called when this player gains focus. */
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virtual void setShortcutsActive() = 0;
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/// Unbind keyboard shortcuts. Called when this player loses focus.
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/** @brief Unbind keyboard shortcuts. Called when this player loses focus. */
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virtual void setShortcutsInactive() = 0;
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/// Retranslate all user-visible strings. Called on language change.
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/** @brief Retranslate all user-visible strings. Called on language change. */
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virtual void retranslateUi() = 0;
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};
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/**
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* @file card_menu.h
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* @ingroup GameMenusCards
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_CARD_MENU_H
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#define COCKATRICE_CARD_MENU_H
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/**
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* @file custom_zone_menu.h
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* @ingroup GameMenusZones
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_CUSTOM_ZONE_MENU_H
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#define COCKATRICE_CUSTOM_ZONE_MENU_H
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@ -1,8 +1,8 @@
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/**
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* @file grave_menu.h
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* @ingroup GameMenusZones
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_GRAVE_MENU_H
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#define COCKATRICE_GRAVE_MENU_H
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@ -1,8 +1,8 @@
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/**
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* @file hand_menu.h
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* @ingroup GameMenusZones
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* @brief TODO: Document this.
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_HAND_MENU_H
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#define COCKATRICE_HAND_MENU_H
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@ -1,8 +1,8 @@
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/**
|
||||
* @file library_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_LIBRARY_MENU_H
|
||||
#define COCKATRICE_LIBRARY_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file move_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_MOVE_MENU_H
|
||||
#define COCKATRICE_MOVE_MENU_H
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ private slots:
|
|||
|
||||
public:
|
||||
explicit PlayerMenu(PlayerLogic *player);
|
||||
/// Lifecycle methods: delegate to all managedComponents, plus counters separately via player->getCounters().
|
||||
/** @brief Retranslate all user-visible strings. Called on language change. */
|
||||
void retranslateUi();
|
||||
|
||||
QMenu *updateCardMenu(const CardItem *card);
|
||||
|
|
@ -71,9 +71,9 @@ public:
|
|||
return shortcutsActive;
|
||||
}
|
||||
|
||||
/// Delegates to all managedComponents, plus counters separately.
|
||||
/** @brief Bind keyboard shortcuts. Called when this player gains focus. */
|
||||
void setShortcutsActive();
|
||||
/// Delegates to all managedComponents, plus counters separately.
|
||||
/** @brief Unbind keyboard shortcuts. Called when this player loses focus. */
|
||||
void setShortcutsInactive();
|
||||
|
||||
private:
|
||||
|
|
@ -89,11 +89,13 @@ private:
|
|||
SayMenu *sayMenu;
|
||||
CustomZoneMenu *customZonesMenu;
|
||||
|
||||
/// Drives AbstractPlayerComponent lifecycle delegation. Counters are iterated separately via player->getCounters().
|
||||
/** @brief Drives AbstractPlayerComponent lifecycle delegation. Counters are iterated separately via
|
||||
* player->getCounters().
|
||||
*/
|
||||
QList<AbstractPlayerComponent *> managedComponents;
|
||||
bool shortcutsActive = false;
|
||||
|
||||
/// Creates component, adds it as a submenu of playerMenu, and registers in managedComponents.
|
||||
/** @brief Creates component, adds it as a submenu of playerMenu, and registers in managedComponents. */
|
||||
template <typename MenuT, typename... Args> MenuT *addManagedMenu(Args &&...args)
|
||||
{
|
||||
auto *menu = new MenuT(std::forward<Args>(args)...);
|
||||
|
|
@ -102,7 +104,7 @@ private:
|
|||
return menu;
|
||||
}
|
||||
|
||||
/// Creates component and registers in managedComponents, but does NOT add it as a submenu.
|
||||
/** @brief Creates component and registers in managedComponents, but does NOT add it as a submenu. */
|
||||
template <typename ComponentT, typename... Args> ComponentT *createManagedComponent(Args &&...args)
|
||||
{
|
||||
auto *component = new ComponentT(std::forward<Args>(args)...);
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file pt_menu.h
|
||||
* @ingroup GameMenusCards
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PT_MENU_H
|
||||
#define COCKATRICE_PT_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file rfg_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_RFG_MENU_H
|
||||
#define COCKATRICE_RFG_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file say_menu.h
|
||||
* @ingroup GameMenusPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_SAY_MENU_H
|
||||
#define COCKATRICE_SAY_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file sideboard_menu.h
|
||||
* @ingroup GameMenusZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_SIDEBOARD_MENU_H
|
||||
#define COCKATRICE_SIDEBOARD_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file utility_menu.h
|
||||
* @ingroup GameMenusPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_UTILITY_MENU_H
|
||||
#define COCKATRICE_UTILITY_MENU_H
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
* @file player_actions.h
|
||||
* @ingroup GameLogicActions
|
||||
* @ingroup GameLogicPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_ACTIONS_H
|
||||
#define COCKATRICE_PLAYER_ACTIONS_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_area.h
|
||||
* @ingroup GameGraphicsPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_AREA_H
|
||||
#define COCKATRICE_PLAYER_AREA_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_event_handler.h
|
||||
* @ingroup GameLogicPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_graphics_item.h
|
||||
* @ingroup GameGraphicsPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_info.h
|
||||
* @ingroup GameLogicPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_INFO_H
|
||||
#define COCKATRICE_PLAYER_INFO_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_list_widget.h
|
||||
* @ingroup GameWidgets
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PLAYERLISTWIDGET_H
|
||||
#define PLAYERLISTWIDGET_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player.h
|
||||
* @ingroup GameLogicPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_manager.h
|
||||
* @ingroup GameLogicPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_MANAGER_H
|
||||
#define COCKATRICE_PLAYER_MANAGER_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file player_target.h
|
||||
* @ingroup GameGraphicsPlayers
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PLAYERTARGET_H
|
||||
#define PLAYERTARGET_H
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
* @file replay.h
|
||||
* @ingroup GameLogic
|
||||
* @ingroup Replay
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_REPLAY_H
|
||||
#define COCKATRICE_REPLAY_H
|
||||
|
|
|
|||
|
|
@ -66,12 +66,9 @@ namespace ZValueLayerManager
|
|||
*/
|
||||
enum class Layer
|
||||
{
|
||||
/// Zone-level elements like backgrounds and containers
|
||||
Zone,
|
||||
/// Cards rendered in zones (uses sequential Z-values)
|
||||
Card,
|
||||
/// Temporary UI elements like hovered cards and drag items
|
||||
Overlay
|
||||
Zone, ///< Zone-level elements like backgrounds and containers.
|
||||
Card, ///< Cards rendered in zones (uses sequential Z-values).
|
||||
Overlay ///< Temporary UI elements like hovered cards and drag items.
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file card_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
#define COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file hand_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#define COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file pile_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file stack_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#define COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file table_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
/**
|
||||
* @file view_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#define COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue