prepared deck list code to be moved out to common

This commit is contained in:
Max-Wilhelm Bruker 2009-11-16 23:58:07 +01:00
parent 77f5ec29eb
commit 34d2649f65
12 changed files with 112 additions and 134 deletions

View file

@ -50,8 +50,19 @@ TabGame::TabGame(Client *_client, int _gameId)
connect(phasesToolbar, SIGNAL(signalSetPhase(int)), client, SLOT(setActivePhase(int)));
connect(phasesToolbar, SIGNAL(signalNextTurn()), client, SLOT(nextTurn()));
}
/* game = new Game(client, scene, menuBar(), this);
connect(game, SIGNAL(hoverCard(QString)), cardInfo, SLOT(setCard(const QString &)));
connect(game, SIGNAL(playerAdded(Player *)), this, SLOT(playerAdded(Player *)));
connect(game, SIGNAL(playerRemoved(Player *)), scene, SLOT(removePlayer(Player *)));
connect(game, SIGNAL(setActivePhase(int)), phasesToolbar, SLOT(setActivePhase(int)));
connect(phasesToolbar, SIGNAL(signalDrawCard()), game, SLOT(activePlayerDrawCard()));
connect(phasesToolbar, SIGNAL(signalUntapAll()), game, SLOT(activePlayerUntapAll()));
messageLog->connectToGame(game);
game->queryGameState();
*/}
void TabGame::processGameEvent(GameEvent *event)
{
// game->processGameEvent(event);
}