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Dependency Injection for SettingsCache
* Turn SettingsCache into a QSharedPointer. * Implement interfaces for settings that need it Took 2 hours 38 minutes
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b773909dfd
commit
35d18b5fa9
127 changed files with 1012 additions and 803 deletions
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@ -5,9 +5,9 @@
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PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
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{
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connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
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connect(SettingsCache::instance().get(), &SettingsCache::horizontalHandChanged, this,
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&PlayerGraphicsItem::rearrangeZones);
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connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
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connect(SettingsCache::instance().get(), &SettingsCache::handJustificationChanged, this,
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&PlayerGraphicsItem::rearrangeZones);
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connect(player, &Player::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
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@ -92,7 +92,7 @@ qreal PlayerGraphicsItem::getMinimumWidth() const
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{
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qreal result = tableZoneGraphicsItem->getMinimumWidth() + CARD_HEIGHT + 15 + counterAreaWidth +
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stackZoneGraphicsItem->boundingRect().width();
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if (!SettingsCache::instance().getHorizontalHand()) {
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if (!SettingsCache::instance()->getHorizontalHand()) {
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result += handZoneGraphicsItem->boundingRect().width();
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}
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return result;
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@ -109,7 +109,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
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// Extend table (and hand, if horizontal) to accommodate the new player width.
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qreal tableWidth =
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newPlayerWidth - CARD_HEIGHT - 15 - counterAreaWidth - stackZoneGraphicsItem->boundingRect().width();
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if (!SettingsCache::instance().getHorizontalHand()) {
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if (!SettingsCache::instance()->getHorizontalHand()) {
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tableWidth -= handZoneGraphicsItem->boundingRect().width();
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}
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@ -148,7 +148,7 @@ void PlayerGraphicsItem::rearrangeCounters()
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void PlayerGraphicsItem::rearrangeZones()
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{
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QPointF base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
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if (SettingsCache::instance().getHorizontalHand()) {
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if (SettingsCache::instance()->getHorizontalHand()) {
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if (mirrored) {
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if (player->getHandZone()->contentsKnown()) {
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player->getPlayerInfo()->setHandVisible(true);
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@ -199,7 +199,7 @@ void PlayerGraphicsItem::updateBoundingRect()
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{
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prepareGeometryChange();
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qreal width = CARD_HEIGHT + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
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if (SettingsCache::instance().getHorizontalHand()) {
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if (SettingsCache::instance()->getHorizontalHand()) {
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qreal handHeight =
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player->getPlayerInfo()->getHandVisible() ? handZoneGraphicsItem->boundingRect().height() : 0;
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bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
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