Close the TabGames when closing the TabSupervisor (#5735)

* Close the `TabGame`s when closing the `TabSupervisor`

This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.

Fixes #5697

* Compat with old Qt versions

* Old Qt, reloaded

* Review: use hideEvent and call super
This commit is contained in:
Basile Clement 2025-03-17 00:05:04 +01:00 committed by GitHub
parent 57a8960841
commit 37382dea44
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GPG key ID: B5690EEEBB952194
5 changed files with 47 additions and 27 deletions

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@ -119,7 +119,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
refreshShortcuts();
messageLog->logReplayStarted(gameInfo.game_id());
this->installEventFilter(this);
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
@ -164,7 +163,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
this->installEventFilter(this);
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
@ -1753,6 +1751,27 @@ void TabGame::createMessageDock(bool bReplay)
connect(messageLayoutDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabGame::hideEvent(QHideEvent *event)
{
LayoutsSettings &layouts = SettingsCache::instance().layouts();
if (replay) {
layouts.setReplayPlayAreaState(saveState());
layouts.setReplayPlayAreaGeometry(saveGeometry());
layouts.setReplayCardInfoSize(cardInfoDock->size());
layouts.setReplayMessageLayoutSize(messageLayoutDock->size());
layouts.setReplayPlayerListSize(playerListDock->size());
layouts.setReplayReplaySize(replayDock->size());
} else {
layouts.setGamePlayAreaState(saveState());
layouts.setGamePlayAreaGeometry(saveGeometry());
layouts.setGameCardInfoSize(cardInfoDock->size());
layouts.setGameMessageLayoutSize(messageLayoutDock->size());
layouts.setGamePlayerListSize(playerListDock->size());
}
Tab::hideEvent(event);
}
// Method uses to sync docks state with menu items state
bool TabGame::eventFilter(QObject *o, QEvent *e)
{
@ -1772,23 +1791,6 @@ bool TabGame::eventFilter(QObject *o, QEvent *e)
}
}
if (o == this && e->type() == QEvent::Hide) {
LayoutsSettings &layouts = SettingsCache::instance().layouts();
if (replay) {
layouts.setReplayPlayAreaState(saveState());
layouts.setReplayPlayAreaGeometry(saveGeometry());
layouts.setReplayCardInfoSize(cardInfoDock->size());
layouts.setReplayMessageLayoutSize(messageLayoutDock->size());
layouts.setReplayPlayerListSize(playerListDock->size());
layouts.setReplayReplaySize(replayDock->size());
} else {
layouts.setGamePlayAreaState(saveState());
layouts.setGamePlayAreaGeometry(saveGeometry());
layouts.setGameCardInfoSize(cardInfoDock->size());
layouts.setGameMessageLayoutSize(messageLayoutDock->size());
layouts.setGamePlayerListSize(playerListDock->size());
}
}
return false;
}