Close the TabGames when closing the TabSupervisor (#5735)

* Close the `TabGame`s when closing the `TabSupervisor`

This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.

Fixes #5697

* Compat with old Qt versions

* Old Qt, reloaded

* Review: use hideEvent and call super
This commit is contained in:
Basile Clement 2025-03-17 00:05:04 +01:00 committed by GitHub
parent 57a8960841
commit 37382dea44
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GPG key ID: B5690EEEBB952194
5 changed files with 47 additions and 27 deletions

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@ -232,22 +232,39 @@ void TabSupervisor::refreshShortcuts()
aTabLog->setShortcuts(shortcuts.getShortcut("Tabs/aTabLog"));
}
bool TabSupervisor::closeRequest()
void TabSupervisor::closeEvent(QCloseEvent *event)
{
// This will accept the event, which we may then override.
QTabWidget::closeEvent(event);
if (getGameCount()) {
if (QMessageBox::question(this, tr("Are you sure?"),
tr("There are still open games. Are you sure you want to quit?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
return false;
event->ignore();
return;
}
}
for (AbstractTabDeckEditor *tab : deckEditorTabs) {
if (!tab->confirmClose())
return false;
if (!tab->confirmClose()) {
event->ignore();
}
}
return true;
// Close the game tabs in order to make sure they store their layout.
QSet<int> gameTabsToRemove;
for (auto it = gameTabs.begin(), end = gameTabs.end(); it != end; ++it) {
if (it.value()->close()) {
gameTabsToRemove.insert(it.key());
} else {
event->ignore();
}
}
for (auto tabId : gameTabsToRemove) {
gameTabs.remove(tabId);
}
}
AbstractClient *TabSupervisor::getClient() const