changed leave game shortcut, server cleanups, added max_games_per_user

This commit is contained in:
Max-Wilhelm Bruker 2011-04-21 01:52:09 +02:00
parent d0b8c6ebd9
commit 38b31681e2
11 changed files with 85 additions and 64 deletions

View file

@ -18,8 +18,6 @@ class Server_Room : public QObject, public QList<Server_ProtocolHandler *> {
Q_OBJECT
signals:
void roomInfoChanged();
void gameCreated(Server_Game *game);
void gameClosing(int gameId);
private:
int id;
QString name;
@ -28,8 +26,6 @@ private:
QString joinMessage;
QStringList gameTypes;
QMap<int, Server_Game *> games;
private slots:
void removeGame();
public:
mutable QMutex roomMutex;
Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent);
@ -41,12 +37,14 @@ public:
const QMap<int, Server_Game *> &getGames() const { return games; }
Server *getServer() const;
ServerInfo_Room *getInfo(bool complete) const;
int getGamesCreatedByUser(const QString &name) const;
void addClient(Server_ProtocolHandler *client);
void removeClient(Server_ProtocolHandler *client);
void say(Server_ProtocolHandler *client, const QString &s);
void broadcastGameListUpdate(Server_Game *game);
Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &_gameTypes, bool onlyBuddies, bool onlyRegistered, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
void removeGame(Server_Game *game);
void sendRoomEvent(RoomEvent *event);
};