diff --git a/cockatrice/src/game/player/menu/grave_menu.cpp b/cockatrice/src/game/player/menu/grave_menu.cpp index c44c7dd38..47d01bc77 100644 --- a/cockatrice/src/game/player/menu/grave_menu.cpp +++ b/cockatrice/src/game/player/menu/grave_menu.cpp @@ -51,9 +51,9 @@ void GraveyardMenu::createMoveActions() aMoveGraveToRfg = new QAction(this); aMoveGraveToRfg->setData(QList() << "rfg" << 0); - connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone); + connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone); connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone); - connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone); + connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone); connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone); } } @@ -63,8 +63,7 @@ void GraveyardMenu::createViewActions() PlayerActions *playerActions = player->getPlayerActions(); aViewGraveyard = new QAction(this); - connect(aViewGraveyard, &QAction::triggered, - playerActions, &PlayerActions::actViewGraveyard); + connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard); } void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()