Add animations toggles for the life counter and battlefield

Per-effect toggles plus Enable/Disable-all buttons: a life-counter
flash on loss and a crimson battlefield shimmer on damage.


Took 24 seconds
This commit is contained in:
Lukas Brübach 2026-08-11 01:42:59 +02:00
parent 48776cfeba
commit 39371f9185
5 changed files with 51 additions and 0 deletions

View file

@ -42,6 +42,8 @@ public:
[[nodiscard]] bool getShowStatusBar() const override;
[[nodiscard]] bool getShowShortcuts() const override;
[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
[[nodiscard]] bool getLifeCounterAnimationsEnabled() const override;
[[nodiscard]] bool getBattlefieldFlashEnabled() const override;
void setUseTearOffMenus(bool _useTearOffMenus);
void setCardViewInitialRowsMax(int _cardViewInitialRowsMax);
@ -74,6 +76,8 @@ public:
void setShowStatusBar(bool _showStatusBar);
void setShowShortcuts(bool _showShortcuts);
void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
void setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled);
void setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled);
signals:
void useTearOffMenusChanged(bool state);
@ -85,6 +89,8 @@ signals:
void tallyTypeChanged(int type);
void showStatusBarChanged(bool state);
void showGameSelectorFilterToolbarChanged(bool state);
void lifeCounterAnimationsEnabledChanged(bool state);
void battlefieldFlashEnabledChanged(bool state);
public:
explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);